Search found 18 matches
- Wed Mar 20, 2024 4:02 pm
- Forum: Terra Invicta Early Access
- Topic: Some ranty thoughts after playing since October of 2022
- Replies: 3
- Views: 2266
Re: Some ranty thoughts after playing since October of 2022
That's a perfectly good story explanation for why the aliens are trying to remain undetected initially, why they're doing the whole infiltration routine, why they're not being more openly aggressive against life on earth, etc. It's not really a good explanation for their behavior in space, especiall...
- Tue Jul 04, 2023 11:31 pm
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6130
What do the alien fleets look like in your game?
Inspired by the mega-bombardment thread describing some interesting alien behavior plus my latest game, to be described later in this thread... What year is it in your current Terra Invicta game at what difficulty, and what does the disposition of the alien fleets look like? More broadly, if you hav...
- Wed Jun 07, 2023 2:46 pm
- Forum: Terra Invicta Early Access
- Topic: Graphs of launch window percentages, Inner and Outer Planets
- Replies: 1
- Views: 1010
Re: Graphs of launch window percentages, Inner and Outer Planets
Thanks for making this! That's really cool.
- Tue May 30, 2023 10:53 pm
- Forum: Terra Invicta Early Access
- Topic: Trading projects to AI (aka free money)
- Replies: 0
- Views: 28693
Trading projects to AI (aka free money)
One bit of feedback- the AI seems to value projects way too much when trading. As a player, I value projects in trade as nearly worthless outside of edge cases where I need to rush something or didn't get access to something. There are always, always more projects that would be useful to complete th...
- Tue May 30, 2023 2:04 am
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 11585
Re: Loving the changes
What a nice thread to have! I jumped from something like 0.69 to 0.81 and I really appreciate: 1) A whole heap of the advisor UI enhancements. 2) Ordering ship movement as a group. 3) Space combat not centering around tediously splitting and re-joining your fleets to take advantage of the lockdown b...
- Wed May 24, 2023 2:17 pm
- Forum: Terra Invicta Early Access
- Topic: Can the human AI fight in space?
- Replies: 2
- Views: 2567
Can the human AI fight in space?
I've played three campaigns that got to the point of me having multiple defense fleets around multiple celestial bodies. Two somewhere around patch 0.69, one with 0.81. In my latest campaign I upped the difficulty to Veteran and did a pretty poor opening game, to the result that during the space lan...
- Sun May 14, 2023 12:47 am
- Forum: Terra Invicta Early Access
- Topic: Changes to Unifications & Breakaways for the Americas
- Replies: 4
- Views: 3886
Re: Changes to Unifications & Breakaways for the Americas
I actively like the Mexico/Brazil/Caribbean bits and making End of America let Hawaii detach. Some of this stuff is a bit silly, but if we can have the "Republic of New England", why not? Personally, I'd love to see a "National Divorce" project that simply breaks up America into ...
- Fri May 12, 2023 11:55 am
- Forum: Terra Invicta Early Access
- Topic: Improving rivalry
- Replies: 4
- Views: 3095
Re: Improving rivalry
I guess one use of rivalry I didn't think of when posting last night: If you're abandoning a nation, you could declare your opposing factions rivals to slow their integration with enemy factions. Still, the only real application being that sort of deep state "making a state sabotage itself"...
- Fri May 12, 2023 5:38 am
- Forum: Terra Invicta Early Access
- Topic: Improving rivalry
- Replies: 4
- Views: 3095
Improving rivalry
Rivalry, right now, doesn't really make a ton of sense. It's instant, it instantly lets you declare war, it's ONLY good for declaring war, and upon a successful military conquest rivalry status is reset so the rival status doesn't delay you from immediately improving relations with the conquered nat...
- Wed May 10, 2023 8:23 pm
- Forum: Terra Invicta Early Access
- Topic: Does this make sense? (AI mining site preference)
- Replies: 14
- Views: 5208
Re: Does this make sense? (AI mining site preference)
In a generic case of getting all of resources - their choice seem to make sense. Does it, though? For example, are 12.8 common metals and nothing else better than 6.9 water, 2 volatiles, and 10.3 common metals? Is 1.1 volatiles and 11.5 common metals better? I'd have to say "clearly not."
- Wed May 10, 2023 8:15 pm
- Forum: Terra Invicta Early Access
- Topic: Does this make sense? (AI mining site preference)
- Replies: 14
- Views: 5208
Re: Does this make sense? (AI mining site preference)
Looks like they plan to heavily invest in radioactive sites :) Well, they may or may not have picked Shackelton and Tranquilitatis early, but then they picked a whole bunch of sites with absolutely no fissiles and left me to grab Peary as the last person to the moon. So clearly "have fissiles&...
- Tue May 09, 2023 1:29 am
- Forum: Terra Invicta Early Access
- Topic: Does this make sense? (AI mining site preference)
- Replies: 14
- Views: 5208
Re: Does this make sense? (AI mining site preference)
Unrelatedly and for funsies... some random screenshots to show off the state of play at 2025. Veteran difficulty, and I would characterize my opening land grab as "garbage". Basically I grabbed the middle-east and refurbished it for the opposition because I had to give it all up when I too...
- Mon May 08, 2023 10:02 pm
- Forum: Terra Invicta Early Access
- Topic: Does this make sense? (AI mining site preference)
- Replies: 14
- Views: 5208
Does this make sense? (AI mining site preference)
I decided to fire up a new campaign with the launch of 0.80 and I'm really appreciating some of the new councilor GUI stuff. One thing I'm wondering: I took a strategy that got me to the moon pretty late. I looked at the moon a while back, saw two bases and that I was 3+ months out from being able t...
- Thu Feb 02, 2023 10:55 pm
- Forum: Terra Invicta Early Access
- Topic: Admin Too Strong, Suffocating Choices In Leveling.
- Replies: 4
- Views: 4917
Re: Admin Too Strong, Suffocating Choices In Leveling.
The OP is right. Admin is absolutely a clear winner. A point in another stat is one point in a single stat. A point in admin is +1 admin (including the CP), +1-3 points in stats from the org you equip (more for a few orgs), possibly some extra missions or passive income modifiers, and on top of all ...
- Wed Jan 25, 2023 3:34 pm
- Forum: Terra Invicta Early Access
- Topic: Selecting control points under big ships?
- Replies: 2
- Views: 2316
- Fri Jan 20, 2023 6:52 pm
- Forum: Terra Invicta Early Access
- Topic: Selecting control points under big ships?
- Replies: 2
- Views: 2316
Selecting control points under big ships?
Is there any way to select a control point under a large ships? With my battleships, I basically need to give orders at least three moves in advance because the ship model covers the line when you're facing the direction of movement and none of the space combat controls in Settings seem to help with...
- Fri Dec 30, 2022 4:47 am
- Forum: Terra Invicta Early Access
- Topic: Critique of Mid-to-Late Game Progression, by SillySMS
- Replies: 22
- Views: 10055
Re: Critique of Mid-to-Late Game Progression, by SillySMS
2. Going Aggro so late: I simply didn't feel the need to go to war earlier. I had the tech, I even had the ships designed. But as Academy, Resistance, Exodus and Humanity 1st went to full war with the aliens around 2029, the aliens had build up some serious doomstacks (4fleets, 25 ships each, mostl...
- Mon Dec 26, 2022 4:22 pm
- Forum: Terra Invicta Early Access
- Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
- Replies: 6
- Views: 1813
Re: 0.47 - Alien Nation in 2 weeks from Landing!!
Did you declare them a rival first?neilwilkes wrote: ↑Mon Dec 26, 2022 11:49 amI am unable to declare a war against them, it seems.
Ran the 'National Policy' mission, 'Declare War' had a few options, but no Alien Nation (or the equivalent Human name for the territory it was formed in).