Search found 25 matches

by frostyplanet
Fri Mar 31, 2023 6:02 pm
Forum: Terra Invicta Early Access
Topic: Suggestion of Org management
Replies: 1
Views: 1586

Suggestion of Org management

When we level up councilor, moving org from one councilor to another, or juggle Orgs between mulitple councilor, high level Org transfer cost alot of money. Some times I'd be mis-caluclate the admin cap only to find org cannot be transfer (due to not enough admin cap, or not enough money to equip), ...
by frostyplanet
Sun Mar 12, 2023 4:17 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18227

Re: [0.3.45] Base Assault - From one extreme to another .... ?

quisatzleto wrote: Mon Feb 06, 2023 11:40 pm My main strategy is to ignore bases and destroy stations. The AI ​​economy doesn't matter if they don't have shipyards to build ships.
::Thumb::
by frostyplanet
Sun Mar 12, 2023 4:11 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18227

Re: [0.3.45] Base Assault - From one extreme to another .... ?

20 marian + 1 consoulor that's very expensive ...
by frostyplanet
Tue Mar 07, 2023 4:03 am
Forum: Terra Invicta Early Access
Topic: I can't continue my game without orbital intercept/blocking bombardment
Replies: 14
Views: 3894

Re: I can't continue my game without orbital intercept/blocking bombardment

I have simular problem. I recently found that when I destroy AI Castilo station, but Alien ground base are invincible due to recent un-balanced patch. After 3 months, Alien begin to react and have all victors are converging on Castilo. Before that Alien are stacking at their own base. In order to tr...
by frostyplanet
Tue Mar 07, 2023 3:43 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18227

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Alien tend to over build base defence, I have no idea how to how to take AI Castillo groud base after destorying the space station. Base Assault show 0% chance with 8 elite marine module. Don't know how to calculate the chance. Should I transfer my councilor from earth to Jupiter to take it?
by frostyplanet
Tue Feb 07, 2023 2:18 pm
Forum: Terra Invicta Early Access
Topic: Intercept trajectories question
Replies: 6
Views: 3397

Re: Intercept trajectories question

@PAwleus Thanks for the tip. In my current game the alien has little present in Jovian system (attrition by my static defence and policing AI base in the belt). And alien doomstack fleet has been always sitting at home.
by frostyplanet
Mon Feb 06, 2023 5:55 pm
Forum: Terra Invicta Early Access
Topic: Intercept trajectories question
Replies: 6
Views: 3397

Re: Intercept trajectories question

PAwleus wrote: Mon Feb 06, 2023 1:34 pm (eg. making colonization much easier that it should be) so it cuts in only one way, effectively.
how this work with colonization ?
by frostyplanet
Mon Feb 06, 2023 5:52 pm
Forum: Terra Invicta Early Access
Topic: Intercept trajectories question
Replies: 6
Views: 3397

Re: Intercept trajectories question

spoop wrote: Mon Feb 06, 2023 12:39 pm Now that cut's both ways, good players have used it to send the alien doomstack to Pluto at griddrive speed
lol, how do they know what target doomstack fleet will pick?
by frostyplanet
Sun Feb 05, 2023 9:08 pm
Forum: Terra Invicta Early Access
Topic: Intercept trajectories question
Replies: 6
Views: 3397

Intercept trajectories question

My ships are with zeta boron drive that have 900 DV. Alien ship just finish attacking some base and return home, I spend only 1/4 DV to intercept their fleet (they are not far away). But after winning the battle. I found my ship immobile, only to wait a long time until my ship reach alien base, and ...
by frostyplanet
Sun Feb 05, 2023 8:43 pm
Forum: Terra Invicta Early Access
Topic: Admin Too Strong, Suffocating Choices In Leveling.
Replies: 4
Views: 4578

Re: Admin Too Strong, Suffocating Choices In Leveling.

I don't thing admin is too strong, it's just a kind of attribute that can be translate into everything. Stacking admin to 25 is very easy in the early game, since counsilor have full mission set is hard to come by. Admin and admin orgs is a necessary step to build a working counilor. Many mission (e...
by frostyplanet
Thu Jan 26, 2023 8:37 am
Forum: Terra Invicta Early Access
Topic: Map painting sugguestion
Replies: 0
Views: 7121

Map painting sugguestion

The games unitfication mechansim should be more explained in detail. 1. Federation In the game, federation is a neccessary step of united into regional or global country. I researched Forward Russia, but now Eurasion do not have the doplimacy option to unit with EU peacefully (I don't know whether i...
by frostyplanet
Thu Jan 26, 2023 4:42 am
Forum: Terra Invicta Early Access
Topic: Misc suggestions
Replies: 1
Views: 2103

Re: Misc suggestions

Some additional suggestion I'd like to attach: Space: 1. It will be better to explain in the text that what weapon tech can be install for Layered Defence / BattleStation. I took me a hard time to search for the right tech and understant the difference between caliber and Light/Medium/Heavy 2. It wi...
by frostyplanet
Thu Jan 26, 2023 3:40 am
Forum: Terra Invicta Early Access
Topic: Interesting AI behavior and hate management problem
Replies: 0
Views: 7105

Interesting AI behavior and hate management problem

I'm playing 0.3.49 as Resistence . some AI behavior I found interesting: 1. Servant seems to rotating councilor frequently. When I have spy on them, I just found them changed too often. Their concilor are low level. I don't even need to do the triming. The time they fired existing councilor seems to...
by frostyplanet
Sat Jan 21, 2023 8:04 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

@anonusername the game give you freedom to releazie your ideology, no need to force them on other player. I also recommend Hear of Iron 4, best game to achieve whatever alternative history any people ever thought of.
by frostyplanet
Wed Jan 18, 2023 11:16 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

AI tend to put alot into military, may be they value too much in using army to raise a lot of wars. I just tend to do public campaign or purge to achieve the same goal. To me knowledge and global research are more important. One of the reson I held back to grow economy is that I have nearly all majo...
by frostyplanet
Tue Jan 17, 2023 5:34 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

@rookie.one Is this understanding correct? Advise mission provide one temporary buf to the nation, 1. admin -> buff the investment points -> the snow ball will roll larger for next cycle, good for long term if keep doing that. 2. science -> temp buff to research: research will dropped back to previo...
by frostyplanet
Mon Jan 16, 2023 5:22 pm
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

the wiki seems do not provide enough information of Advise mission, only say that it will have diminishing return.

I do not know whether the bonus from Advise mission is persistent, and how the effect Advise mission is calculated, science level? or org from the advising councilors ?
by frostyplanet
Sat Jan 14, 2023 2:04 am
Forum: Terra Invicta Early Access
Topic: Playing Newer Terra Invicta Builds on Steam
Replies: 5
Views: 21827

Re: Playing Newer Terra Invicta Builds on Steam

Is it guarantee that the save file compatiblity with upgraded game version?
by frostyplanet
Sat Jan 14, 2023 2:02 am
Forum: Terra Invicta Early Access
Topic: Playing Newer Terra Invicta Builds on Steam
Replies: 5
Views: 21827

Re: Playing Newer Terra Invicta Builds on Steam

Current stream build runs on Linux version of stream using Proton, need this setting to run.
Right-click the game in library -> General -> lauch option, add:
PROTON_USE_WINED3D=1 %command%
(it took me some time to figure that out).
by frostyplanet
Sat Jan 14, 2023 1:55 am
Forum: Terra Invicta Early Access
Topic: Terra Invicta Roadmap for EA and beyond
Replies: 16
Views: 42956

Re: Terra Invicta Roadmap for EA and beyond

It's there linux native build on the road map ?

Using proton to run on linux is slow, and have memory management issue.
by frostyplanet
Sat Jan 14, 2023 12:05 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations & AI balance issue

I will not talk about history and reality any more, just focus on how to applicate miltech in this game (This explain my anxiety about slow mil-tech development) . Using army to fight world war 3 is not a goal in the Game, altought you can play it that way and ignoring there's alien invasion in the ...
by frostyplanet
Sat Jan 07, 2023 3:50 pm
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations & AI balance issue

What I trying to express is that the game intitial settting and mechinsm has greatly limit China's protential in a conflict with Alien. I disagress with the idea that: There is a very real cost to the political realities of needing your military apparatus to serve double duty as both an internal sup...
by frostyplanet
Sat Jan 07, 2023 1:22 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations & AI balance issue

Report on China is always suppressed and misguided in western media. The will of force projection is one thing (they do not even want to take aggression stance, nor this is in Chinese culture, just active defence right now). I myself as an Chinese might have more understanding in Chinese military tr...
by frostyplanet
Mon Jan 02, 2023 2:41 pm
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations & AI balance issue

I agreed the current relationship about education-> democracy -> govement_level -> economy growth, but democratic should have some down side in reality by my observation: * small country tend to produce higher weapon cost (weapon price is higher but less effective, same as army personal cost). Becau...
by frostyplanet
Wed Dec 21, 2022 5:03 pm
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Some Suggestions about Nations, armies & AI balance issue

I am now playing 0.3.35 amd tied some early-mid play through. Just some thoughs: 1. miltech miltech growth is just too slow, and not balanced between countries, I've watch Perun's Academy playthough on youtube. Current setting will force player to go for US or other western country if they want buil...