Search found 9 matches

by SillySMS
Tue Jan 10, 2023 5:55 am
Forum: Terra Invicta Early Access
Topic: Critique of Mid-to-Late Game Progression, by SillySMS
Replies: 22
Views: 9273

Re: Critique of Mid-to-Late Game Progression, by SillySMS

One brief guess as to some of the differences of opinion: I do tend to deploy fleets conservatively. If I can't send at least a dozen battleships, I don't even bother, under the assumption that the aliens can intercept and destroy penny packets. I have never actually tested if aliens take advantage ...
by SillySMS
Wed Dec 28, 2022 9:15 pm
Forum: Terra Invicta Early Access
Topic: Critique of Mid-to-Late Game Progression, by SillySMS
Replies: 22
Views: 9273

Re: Critique of Mid-to-Late Game Progression, by SillySMS

I did check, and yes, ENoM does exist. Not that it really kicks in until you have so many mines you can just bury the aliens under a tidal wave of materiel. I checked my biggest save, and I have an ENoM penalty of -105 (the equivalent of just 3.75 command center rings) from 15 outposts, 48 settlemen...
by SillySMS
Wed Dec 28, 2022 8:44 pm
Forum: Terra Invicta Early Access
Topic: Suggestion regarding map-painting and immersion
Replies: 1
Views: 799

Re: Suggestion regarding map-painting and immersion

1) The research is supposed to represent bringing together the conditions for these unions. "But lol, mebbe Canada can join the US" does not require months of research from top scientists; it's the PR campaigns and political maneuvering that is challenging. 2) Without a deep overhaul of mu...
by SillySMS
Wed Dec 28, 2022 10:29 am
Forum: Terra Invicta Early Access
Topic: Nuclear-Armed Alien Administration Frustration
Replies: 1
Views: 1089

Nuclear-Armed Alien Administration Frustration

Alien administrations which acquire nuclear weapons are incredibly annoying to deal with, particularly if they come from absurd AI behavior rather than anything reasonable. The TL;DR: 1) Eliminate the AA's special protection from coup d'etat if there are no alien warships in LEO or armies on the gro...
by SillySMS
Wed Dec 28, 2022 3:22 am
Forum: Terra Invicta Early Access
Topic: Critique of Mid-to-Late Game Progression, by SillySMS
Replies: 22
Views: 9273

Re: Critique of Mid-to-Late Game Progression, by SillySMS

So, signed up, and it took a while for the first messages to be approved. I have also just noticed how badly I abused italics. I abused them so very badly . @PAwleus, a few comments: 1) I don't think you ever explained what you meant by "Extensive Network of Mines"? 2) A big thrust of my a...
by SillySMS
Tue Dec 27, 2022 9:37 pm
Forum: Terra Invicta Early Access
Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
Replies: 6
Views: 1730

Re: 0.47 - Alien Nation in 2 weeks from Landing!!

Another possibility is that both you and the Alien Administration share an ally with an army or nuclear weapons. If you hover over a nation in the manage-relations UI, it'll usually tell you why you can or can't perform a given action.
by SillySMS
Sun Dec 25, 2022 11:58 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18753

Re: [0.3.45] Base Assault - From one extreme to another .... ?

The real problem isn't the change to require suppression of orbital defenses. The real problem is that the aliens are only really limited by exotics and maybe a fixed amount of mission control, so they don't need farms, they don't need labs, they don't need geriatrics, they need fewer nanofacturing ...
by SillySMS
Sun Dec 25, 2022 5:33 am
Forum: Terra Invicta Early Access
Topic: 0.47 - Alien Nation in 2 weeks from Landing!!
Replies: 6
Views: 1730

Re: 0.47 - Alien Nation in 2 weeks from Landing!!

1) You are probably allied with Egypt, and Egypt was the closest valid place it could send your armies. You can't be on neutral ground, only on own territory, allies, or war-declared enemies. 2) You're going to have to set the Alien Administration as a rival, then use a Set National Policy action to...
by SillySMS
Sat Dec 24, 2022 6:36 am
Forum: Terra Invicta Early Access
Topic: Phoenix achievement, destroying Alien Administration
Replies: 11
Views: 3016

Re: Phoenix achievement, destroying Alien Administration

Alien councilors can spawn from alien facilities as well as incoming transport ships. Your save is probably technically salvageable if you don't mind a lot of savescumming after each successful +unrest mission. Otherwise, I don't think it's practical unless you can keep parts of Earth free to build ...