Search found 16 matches

by Chris D
Sun Aug 20, 2023 5:51 am
Forum: Terra Invicta Early Access
Topic: Factions relations
Replies: 4
Views: 5497

Re: Factions relations

They like some of what you are doing (resisting the aliens and protecting earth), but they feel that your methods are all wrong. The Academies "we are just as good as the aliens" beliefs are in serious conflict with Humanity Firsts "kill them all" philosophy. Even though Lenin an...
by Chris D
Sun Aug 20, 2023 5:30 am
Forum: Terra Invicta Early Access
Topic: Suggestion regarding late-game global warming
Replies: 9
Views: 10952

Re: Suggestion regarding late-game global warming

For those of us who like to think of ourselves as benevolent authoritarian dictators, maybe a repeating environmental mitigation project or two? It would also give us something to do once the tech tree was empty.
by Chris D
Wed Aug 16, 2023 10:48 pm
Forum: Terra Invicta Early Access
Topic: Suggestion: Allow ship class name changes on invalid refits.
Replies: 4
Views: 5092

Re: Suggestion: Allow ship class name changes on invalid refits.

OK, I figured out what is going on. Everything works identically, until step 4, where I try to change the ship name. What happens is that I see the "XXX Block N" ship name in normal (not inverted or greyed out) letters, and I can move my cursor into the first position of the ships name, bu...
by Chris D
Tue Aug 15, 2023 11:08 pm
Forum: Terra Invicta Early Access
Topic: Suggestion: Allow ship class name changes on invalid refits.
Replies: 4
Views: 5092

Suggestion: Allow ship class name changes on invalid refits.

I really like the changes that have been made recently, with one exception. I like that when you upgrade a ship with a valid refit, it names it XXX Block N. I think this is great, as it makes it obvious what ships can be upgraded into other ships, etc. The problem is that in V3.99 you can't edit the...
by Chris D
Wed Jan 11, 2023 9:59 pm
Forum: Terra Invicta Early Access
Topic: What's with the dying night elf?
Replies: 5
Views: 1951

Re: What's with the dying night elf?

My question similar to this, is in the art work with the goats, what are the goats looking at? Is it a spaceship in flight? A crashed spaceship? A ground installation? I like the artwork, but I can't figure out what it is!
by Chris D
Tue Dec 20, 2022 1:32 pm
Forum: Terra Invicta Development
Topic: Bugs and Suggestions
Replies: 6
Views: 3654

Re: Bugs and Suggestions

A few more quick suggestions. All UI and quality of life related. There is an Icon for if a hab has modules under construction. May I suggest also an Icon for if a hab has Destroyed Modules? I have several times had a notification that a base was being bombarded, gone to look at it and everything wa...
by Chris D
Mon Dec 05, 2022 10:58 am
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2084

Re: Gameplay and UI Suggestions

I would suggest that save names or display information automatically include the in-game date of the save, so you can have a better idea of what was going on in the game then "what was I doing 4 hour ago". Also, I would really love more than 3 autosaves kept. I did a unify that caused a ca...
by Chris D
Mon Dec 05, 2022 10:48 am
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2084

Re: Gameplay and UI Suggestions

Rail Gun Launched Colony/Repair Kits if scientifically possible and feasible, give us a technology that allows us to create a rail gun station that launches automated colony/repair kits to distant stranded ships and celestial bodies. each magnetically launched kit needs to be built beforehand as a ...
by Chris D
Sun Dec 04, 2022 8:41 pm
Forum: Terra Invicta Early Access
Topic: 40% chance to unlock
Replies: 9
Views: 3679

Re: 40% chance to unlock

But "looking for an alternate" is not an easy or cheap thing! Right now I feel that I have almost everything needed to take on the aliens, except an even partially suitable drive. I realize now I should have started on the drive very much earlier and prioritize drives as everything else th...
by Chris D
Sat Dec 03, 2022 7:25 pm
Forum: Terra Invicta Early Access
Topic: 40% chance to unlock
Replies: 9
Views: 3679

40% chance to unlock

Does that mean 40% every turn, or 40% to ever unlock? When I unlock something that unlocks a lot of projects 100% of the time, they don't all appear instantly, but I think they all appear during the next two or three turns. I am not certain why they all don't just unlock at once. But if a drive (or ...
by Chris D
Sat Dec 03, 2022 7:14 pm
Forum: Terra Invicta Early Access
Topic: Why is Boost still required with Orbital Shipyards?
Replies: 2
Views: 1122

Re: Why is Boost still required with Orbital Shipyards?

You need to also have mines in space.
So if, for example, you want to build something but don't have enough noble metals stockpiled, then you need to boost the noble metals require up into space from earth. This can be very expensive if you need to boost large amounts of water into space.
by Chris D
Sat Dec 03, 2022 6:55 pm
Forum: Terra Invicta Early Access
Topic: Is there some way to double-check what difficulty you are on?
Replies: 2
Views: 1214

Is there some way to double-check what difficulty you are on?

I am pretty sure I started my first game in Cinematic difficulty, but I am starting to doubt it. Since my understanding is that the alien hate floor is now hugely low, I sashayed right out to Jupiter and spammed out a whole lot of mines. Dozens of them. And the aliens proceed to burn them all down (...
by Chris D
Sat Dec 03, 2022 6:24 pm
Forum: Terra Invicta Early Access
Topic: How do Monthly Incomes work?
Replies: 5
Views: 1445

Re: How do Monthly Incomes work?

Most things, such as money or boost is saved. If you get 3 boost every month, it goes into your bank of unused boost. (you have spare rockets all ready to launch). Mission control is never saved. You can't warehouse flight controllers or their time. Mission control is the maximum you can handle and ...
by Chris D
Sat Dec 03, 2022 6:17 pm
Forum: Terra Invicta Development
Topic: Bugs and Suggestions
Replies: 6
Views: 3654

Re: Bugs and Suggestions

Something that would be REALLY helpful in the tech tree. When you hover over a tech or project, a tool-tip appears that describes the tech. Can that tooltip text please include the full name of the tech? I simply can not read orange text on an aquamarine background and similar combinations, so havin...
by Chris D
Sat Nov 26, 2022 7:07 pm
Forum: Terra Invicta Early Access
Topic: My wishlist
Replies: 10
Views: 2014

Re: My wishlist

My first wishlist item would be an organized naming scheme for bases and stations. At present it just assigns a name, and who knows where "Shakespeare Station" is. I take the time to change the name to start with a code telling me where the station is and what it does. The system could jus...
by Chris D
Sat Nov 26, 2022 5:26 pm
Forum: Terra Invicta Development
Topic: Bugs and Suggestions
Replies: 6
Views: 3654

Publicize Alien Threat is misleading.

At first I was certain this was a bug, but after looking at it more closely, I guess it is just a note that this is very confusing to new players. For the longest time I could not figure out why "Publicize Alien Thread" was not dropping. The problem is that in the case of a tech that has a...