Search found 14 matches

by resistterra
Sat Mar 02, 2024 3:12 am
Forum: Terra Invicta Early Access
Topic: Predicting Future Space Combat
Replies: 2
Views: 478

Re: Predicting Future Space Combat

see above
by resistterra
Thu Feb 29, 2024 5:50 am
Forum: Terra Invicta Early Access
Topic: Predicting Future Space Combat
Replies: 2
Views: 478

Predicting Future Space Combat

after rereading this post, i believe it came off as highly arrogant and needlessly skeptical. doesn't feel right for me, who barely knows anything about space ships or weapons in general to question the design choices of people who are clearly passionate and informed about this, and who go through s...
by resistterra
Wed May 17, 2023 7:41 pm
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 9298

Re: Terra Taking 16-20 gb Of Ram

done.
by resistterra
Wed May 17, 2023 6:58 pm
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 9298

Re: Terra Taking 16-20 gb Of Ram

campaign started on update 3.78, now at 3.80. first campaign in several month. changed between low and high textures, no significant change. full system and factions, playing as exodus year 39-40. brutal difficulty, everything else is default. new alien ai is winning and I'm lost on what to do. it h...
by resistterra
Wed May 17, 2023 4:49 am
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 9298

Terra Taking 16-20 gb Of Ram

terra mem 2.png terra mem 1.png lowest texture quality, 1080p 60 hz, vsync full screen confine to cursor and texture streaming enabled. disabling/enabling texture streaming did not seem to affect ram usage. game runs fine but it stutters at key moments such as beginning of turn or start of combat s...
by resistterra
Sat Feb 18, 2023 3:41 am
Forum: Terra Invicta Early Access
Topic: Diplomacy QOL
Replies: 0
Views: 15994

Diplomacy QOL

add a button to balance trade. pressing the button repeatedly gives you alternative acceptable offers. you can mark items not for sale. an estimate of faction favorability on trades is also given. sharing intel on hostile factions for a turn added as an option. this solves time for players by gettin...
by resistterra
Thu Feb 09, 2023 8:00 pm
Forum: Terra Invicta Early Access
Topic: Servant Campaign Expansion
Replies: 7
Views: 1994

Servant Campaign Expansion

idea on how to expand Servant’s campaign when you have time to work on campaign content, with a focus on a fail state and what happens afterwards. when certain techs are researched or game has gone on for too long, the Aliens decide to cutoff support in favor of the Protectorate. The Alien Nation an...
by resistterra
Thu Feb 02, 2023 7:17 am
Forum: Terra Invicta Early Access
Topic: Feedback On Winning Brutal Servants .3.54
Replies: 2
Views: 4280

Re: Feedback On Winning Brutal Servants .3.54

I don't understand what you mean.

this is feedback on the Servants campaign itself such as "it could be aliens" notifications when raising your own popularity as well as more general feedback such as the AI idling navies in Eretria when at war with Poland.
by resistterra
Thu Feb 02, 2023 7:11 am
Forum: Terra Invicta Early Access
Topic: Admin Too Strong, Suffocating Choices In Leveling.
Replies: 4
Views: 4721

Admin Too Strong, Suffocating Choices In Leveling.

if good game design is about interesting choices, current admin and security stats should be adjusted. admin is too strong while security is never optimal. every point in admin can more than double the value invested in any other point along with increased cp cap and otherwise hard to get capabiliti...
by resistterra
Thu Jan 26, 2023 9:21 am
Forum: Terra Invicta Early Access
Topic: Feedback On Winning Brutal Servants .3.54
Replies: 2
Views: 4280

Feedback On Winning Brutal Servants .3.54

just finished a brutal Servant campaign on 0.3.54. did not use a single nuke or assassination nor interacted with space portion of the game at all, focusing solely on earth. campaign finished at the start of 2041 though I could have won far earlier and with less frustration. enjoyed the qol features...
by resistterra
Tue Nov 29, 2022 5:19 am
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2064

Re: Gameplay and UI Suggestions

thanks for telling me, I'm glad it's being implemented. managing large fleets feels impossible currently without spending large amounts of time repeating the same action for multiple ships, especially when armed with missiles. Larger Alien Threat Range, Research Based Threat Floor increasing max ali...
by resistterra
Mon Nov 21, 2022 12:11 pm
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2064

Re: Gameplay and UI Suggestions

just some broader campaign problems that ruin the experience. Midgame a big problem is once you can protect earth from assault carriers and have a base on mercury you have essentially won the game and are only going through the motions for many hours. the aliens do not escalate after being blocked f...
by resistterra
Thu Nov 17, 2022 10:11 pm
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2064

Re: Gameplay and UI Suggestions

some more things that would gameplay/controls better. Battles allow players to select and control multiple ships using commonly used methods such as shift clicking. give us the ability to set control groups and set advanced maneuvers fleet wide such as padlock. take a note out of battlefleet gothic ...
by resistterra
Tue Nov 15, 2022 11:12 pm
Forum: Terra Invicta Early Access
Topic: Gameplay and UI Suggestions
Replies: 10
Views: 2064

Gameplay and UI Suggestions

some suggestions based on 3.27. if addressed then disregard. UI projects/technologies need to be grouped under tiers, such as tier 2 drives, tier 3 missiles, and tier 5 reactors. projects should show some basic information without needing to click on them, such as high thrust, medium delta v, hydrog...