Search found 98 matches
- Tue Jan 23, 2024 8:56 am
- Forum: Terra Invicta Early Access
- Topic: Examples of maneuvering combat
- Replies: 11
- Views: 3590
Re: Examples of maneuvering combat
The alien weakness with missiles/torps i think is that they do not coordinate fire. Or have too few missile boats. So even fleets with 'weak' PD can easily take out incoming alien missiles and projectiles with some mutual support. I suck at maneuvring battles myself, and dont have the patience to pl...
- Mon Jan 22, 2024 9:21 am
- Forum: Terra Invicta Early Access
- Topic: What to do about "Erratic Leader Behavior"?
- Replies: 7
- Views: 3357
Re: What to do about "Erratic Leader Behavior"?
The lore is pretty cool. There are different alien species that if captured and/or examined unlock specific techs, or reveal new information about the Alien culture or history. Its also fascinating playing a different faction and seeing things from a different perspective. I would love if this was e...
- Sat Jan 20, 2024 5:58 am
- Forum: Terra Invicta Early Access
- Topic: What to do about "Erratic Leader Behavior"?
- Replies: 7
- Views: 3357
Re: What to do about "Erratic Leader Behavior"?
I believe it is the cumulatuve science score that adds to resistance. But there is no immediate remedy to this. No golden bullet. I see it only as the game warning you to prioritise building up resistance as part of your strategy. Even multiple techs later and with extreme high cumulative science yo...
- Sun Jul 09, 2023 2:55 pm
- Forum: Terra Invicta Early Access
- Topic: Make the Moon Great Again
- Replies: 4
- Views: 6663
Re: Make the Moon Great Again
Read it and weep. This is Luna in my current game. Fissiles everywhere, two really good metal sites, and even some rare metals, water and organics.
Then I get to Mars and check those Fissiles. Who needs Luna?
Then I get to Mars and check those Fissiles. Who needs Luna?
- Sat Jul 08, 2023 6:04 pm
- Forum: Terra Invicta Early Access
- Topic: Councillor Loyalty - some questions
- Replies: 3
- Views: 6158
Re: Councillor Loyalty - some questions
There are lots i dont know. I dont know if loyalty decays naturally. There are events that will decrease loyalty, i.e, +3 or -6 choice if two councillors dont like each other or have a dispute. Some traits will cause councillors to lose loyalty. For e.g. there is a trait called 'loss averse' which c...
- Sat Jul 08, 2023 11:19 am
- Forum: Terra Invicta Early Access
- Topic: Make the Moon Great Again
- Replies: 4
- Views: 6663
Re: Make the Moon Great Again
I am tossing around the idea of increasing the cost of boost for anything that has to come off Earth. This would make it more of a requirement to have an Earth orbital station or a lunar base (with dock or supply depot) before trying to launch for Mars, so that the boost cost is reduced. The other i...
- Sat Jul 08, 2023 6:56 am
- Forum: Terra Invicta Early Access
- Topic: Make the Moon Great Again
- Replies: 4
- Views: 6663
Make the Moon Great Again
(Inspired by comments in another thread) In my current campaign Luna had several pretty decent sites. One site with water, two with organics, and several with good fissiles (5+). I was tempted to setup at least two Luna bases, but eventually did one. I got just enough metal, rares and fissiles to ma...
- Fri Jul 07, 2023 6:24 pm
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6159
Re: What do the alien fleets look like in your game?
Agreed. I played BE a bit and it was fun but not nearly the character of SMAC. My friends occasionally force me to play Civ6 with them but ive probably had too much of it lol. I obviously played a lot of Stellaris until i realised it had evolved into too much of a politocal micro nightmare and not m...
- Fri Jul 07, 2023 8:55 am
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 11690
Re: Loving the changes
I totally love the new counsellor traits I see coming through. The bonuses to tech linked to traits is a brilliant idea.
- Fri Jul 07, 2023 8:52 am
- Forum: Terra Invicta Early Access
- Topic: What does 'Select Advisory Team' actually do?
- Replies: 4
- Views: 5694
Re: What does 'Select Advisory Team' actually do?
I deliberately chose it in my current campaign, but years later and no follow-up events that I can attribute to it. Would be nice of those choices had a 'knock-on' effect to other choices and events later in the game. Consequences for decisions are great. Like the lab inspection event, you can only ...
- Fri Jul 07, 2023 8:34 am
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6159
Re: What do the alien fleets look like in your game?
Is that sig from 'Alpha Centauri' by any chance, DarthVicious? A superb game... Most definitely. I played it for years, and every couple years drag it out of retirement for a quick campaign. I was hard pressed to figure out which quote to use in my sig. And constrained by the 255 char limit, I am s...
- Wed Jul 05, 2023 5:37 pm
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6159
Re: What do the alien fleets look like in your game?
I played two campaigns in recent weeks, before the latest patch, both on veteran. I was surprised by the number of alien ships and their fleet sizes, with at least one fleet way over 100 ships by the time I got into Space. I make no attempt to control Earth orbit though, other than getting the salva...
- Mon Jul 03, 2023 3:23 pm
- Forum: Terra Invicta Early Access
- Topic: What does 'Select Advisory Team' actually do?
- Replies: 4
- Views: 5694
Re: What does 'Select Advisory Team' actually do?
As far as i am aware its just the instant bonus as per the mouseover. Not aware that it kicks off any event chain.
- Thu Jun 22, 2023 12:42 pm
- Forum: Terra Invicta Early Access
- Topic: Bug: Wrong mine MC counting.
- Replies: 4
- Views: 2526
Re: Bug: Wrong mine MC counting.
Technically its not how many bases/mines you have. Its how many bodies you are mining. You can have several Mars bases but its only 1 body. Basicaĺy you want to limit how many random asteroids you mine, thats all. Not sure about moons. Guessing they count as one planetary system even if multiple bod...
- Sun Jun 18, 2023 7:14 pm
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 11690
Re: Loving the changes
Some really good stuff in 0.3.89
Thank you.
loving the new refit screen. Long awaited. And much needed changes. Cant tell you how much it irritated me wading through every docked ship looking for ones that could be refit.
Thank you.
loving the new refit screen. Long awaited. And much needed changes. Cant tell you how much it irritated me wading through every docked ship looking for ones that could be refit.
- Wed Jun 14, 2023 12:01 pm
- Forum: Terra Invicta Early Access
- Topic: [Suggestion] Bookmarked bodies in outliner
- Replies: 1
- Views: 2053
[Suggestion] Bookmarked bodies in outliner
Would like to either add major celestial bodies to the outliner, for quick access, or better yet, have the ability to flag any body so that it appears in the outliner. This would be useful for just jumping around the solar system to points of interest without scrolling around the clutter to find Cer...
- Tue Jun 13, 2023 10:35 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 8453
Re: How many platforms do servants need?
My bad.
Validation Release on Steam.
0.3.87
Validation Release on Steam.
0.3.87
- Tue Jun 13, 2023 12:12 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 8453
How many platforms do servants need?
From my current campaign (as Initiative).
And this after I destroyed a few of their bases, before deciding it wasnt worth the effort and that I was just saving them MC.
And this after I destroyed a few of their bases, before deciding it wasnt worth the effort and that I was just saving them MC.
- Tue Jun 13, 2023 9:57 am
- Forum: Terra Invicta Early Access
- Topic: Global Resource Pool? Not a problem.
- Replies: 1
- Views: 2306
Global Resource Pool? Not a problem.
Been kicking the idea of whether TI having a global resource pool for space mined resources is a problem, and I don't think it is. The (supposed) problem. - You can build anywhere in the solar system, and have instant access to the resources you need (water, organics, metal, etc). - As long as you c...
- Tue Jun 13, 2023 5:43 am
- Forum: Terra Invicta Early Access
- Topic: Battles and Fleet Sizes
- Replies: 2
- Views: 2378
Re: Battles and Fleet Sizes
I would suggest that the solution is not to set a shiplimit, but that the game should have maximum fleet sizes (say 10 ships at outset, and improved by techs or command modules on larger ships), with an upper bound of say 15-20 ships. Should 2 fleets be coincident, able to reinforce each other, you...
- Mon Jun 12, 2023 7:10 pm
- Forum: Terra Invicta Early Access
- Topic: Battles and Fleet Sizes
- Replies: 2
- Views: 2378
Re: Battles and Fleet Sizes
I eventually accepted their withdrawal request. 1200 mins into the battle. Was just taking too long.
Im rich! And that puts paid to half the Aay fleet in a single battle.
Im rich! And that puts paid to half the Aay fleet in a single battle.
- Mon Jun 12, 2023 5:24 pm
- Forum: Terra Invicta Early Access
- Topic: Battles and Fleet Sizes
- Replies: 2
- Views: 2378
Battles and Fleet Sizes
I have experimented with ship limits of up to 60 or 70 ships per battle. Becomes unmanageable very quickly. So have settled on a limit of 40. However, the Aays often have a couple early fleets with 100+ ships. Assuming you can survive the initial engagement, the battle then devolves into a long trai...
- Mon Jun 12, 2023 5:17 pm
- Forum: Terra Invicta Early Access
- Topic: Any rescue mission?
- Replies: 1
- Views: 3827
Re: Any rescue mission?
The "trick" is to send a ship equipped with a platform module to intercept the fleet. The fleet will automatically be docked with the platform when its deployed, and you can build a dock and repair the fleet. For long range expeditions or task forces, i always include a ship with a couple ...
- Fri Jun 02, 2023 11:14 am
- Forum: Terra Invicta Early Access
- Topic: Changes to Pincer attack
- Replies: 1
- Views: 1095
Re: Changes to Pincer attack
Ah. Might be my bad. I was comparing cruise accelerations.
I see the combat screen compares combat accelerations, and i am still behind the Aays on that score.
I see the combat screen compares combat accelerations, and i am still behind the Aays on that score.
- Fri Jun 02, 2023 11:10 am
- Forum: Terra Invicta Early Access
- Topic: Changes to Pincer attack
- Replies: 1
- Views: 1095
Changes to Pincer attack
The new pursuit rule is that you can no longer do pincer attacks, but your fleet will either 1) split off faster ships to pursue, or 2) split into groups that will englobe the enemy (i am pretty sure the word is englobe) I have never seen option 1, and despite having better acceleration than the Aay...