Search found 5 matches

by Nentrinax
Mon Feb 27, 2023 2:22 pm
Forum: Terra Invicta Development
Topic: Upgrade and Research Suggestions
Replies: 0
Views: 22997

Upgrade and Research Suggestions

First, I have to say I do like the quality of life improvements in 0.3.49, especially the fleet screen drop-down filters. However, I think there are a few other UI dialogs that can be improved. The Ship Construction - Refit Ship currently shows ALL ships docked at ANY station in a single list. I wou...
by Nentrinax
Mon Dec 26, 2022 11:00 pm
Forum: Terra Invicta Development
Topic: Bombardment Ideas
Replies: 0
Views: 5533

Bombardment Ideas

I have been following the back and forth on bombardment and the updates via patches and discussions. From what I have read (and experienced some of): First counter-fire was backed up in a queue, resulting that single ships did outsized damage before being destroyed. In the validation patches (0.4x) ...
by Nentrinax
Sat Nov 19, 2022 4:52 pm
Forum: Terra Invicta Development
Topic: Bugs and Suggestions
Replies: 6
Views: 3655

Bugs and Suggestions

First, these are not crash bugs (I sent a direct email and save-file for one of those I found). Bugs: It seems if a ship refit is queued (after a prior project; mine said 9 days to do it), but when it reaches the queue (particularly if the queue is delayed due to resources being unavailable) the ref...
by Nentrinax
Thu Oct 20, 2022 11:11 pm
Forum: Terra Invicta Development
Topic: Quality of Life and Game Suggestions
Replies: 3
Views: 1230

Re: Quality of Life and Game Suggestions

The category sort method improves it some, but I still think it would be better in a tree structure where one can collapse sections. For the nation combine/split technologies, I find I get them all even if I have never had a stake in that nation. For example, I currently have the "Western Afric...
by Nentrinax
Thu Oct 20, 2022 12:58 am
Forum: Terra Invicta Development
Topic: Quality of Life and Game Suggestions
Replies: 3
Views: 1230

Quality of Life and Game Suggestions

First, this is going to be a bunch of suggestions, my apologies if these have already been suggested by others. The game seems to be fairly complete and in depth, but it seems at times overwhelming in some management aspects, particularly with technologies, the following are some suggestions for red...