Search found 4 matches
- Mon Oct 31, 2022 12:02 am
- Forum: Terra Invicta Early Access
- Topic: Some mid-to-late game frustrations:
- Replies: 0
- Views: 1397
Some mid-to-late game frustrations:
There'll be some minor spoilers throughout, and I apologize if some of these issues have been brought up before, but I'm at least trying to wrap up this first play through of the game without foreknowledge since you only play a game for the first time once. Because of that, I'm not particularly acti...
- Fri Oct 21, 2022 2:47 pm
- Forum: Terra Invicta Early Access
- Topic: Enemy Councilor Movement
- Replies: 2
- Views: 906
Re: Enemy Councilor Movement
Seeing where an AI councilor is spending the next turn can make my decision whether or not to interact with them more meaningful. I'd argue the opposite: Knowing where they're going gives the player full certainty about their own countermoves. A few years back in my current game, I had an enemy age...
- Tue Oct 18, 2022 1:05 am
- Forum: Terra Invicta Development
- Topic: AAA Feedback
- Replies: 2
- Views: 1157
Re: AAA Feedback
In response to new councilors being weak in the late-game: You're forgetting that organizations play a huge role in determining stats. Combine those with the 120xp you can get from techs and a slew of cybernetic implants, and your fresh recruit should be in a decent place stat wise. Were I in your p...
- Tue Oct 18, 2022 12:13 am
- Forum: Terra Invicta Early Access
- Topic: Simple tech tree UI suggestion:
- Replies: 0
- Views: 1544
Simple tech tree UI suggestion:
It's pretty well established that the current iteration is a bit...rough, but I'm actually in the camp that likes the messy behemoth that's hiding underneath. The issue is that it's currently frustratingly tedious to untangle that mess. Currently, you can right click on any tech displayed in the tec...