Unfortunately it seems doubtful which is a pity.
Would love to see the full LW2 classes and both LW2 weapon tiers (laser and coil) done for WOTC for us to use while they update the main mod (which I'm hoping they plan to).
Search found 25 matches
- Sat Jul 15, 2017 8:24 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Long War Mods and WotC
- Replies: 4
- Views: 36486
- Fri Jun 09, 2017 10:08 pm
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 63883
Re: What class color-coding do you use?
I have a set 'Uniform' for each class, for my randomly generated characters. My pool characters are all based on my gaming group and have their own unique looks. Assault: Beige 3/Brown 2. Classic 2 Camo. Helmet Delta 2 - A 'desert camo' look. Grenadier:Yellow 78/Black 91. Muton Armour Camo. Helmet D...
- Tue May 16, 2017 11:26 pm
- Forum: Long War 2
- Topic: PI thoughts on mod that gives player vigilance information
- Replies: 20
- Views: 31810
Re: PI thoughts on mod that gives player vigilance information
Using the mod with my new 1.3 playthrough and I agree, it is really nice to have that information, as it allows better strategic thinking.
- Tue Feb 14, 2017 1:54 am
- Forum: Long War 2
- Topic: Coil gun models are incredible
- Replies: 10
- Views: 18261
Re: Coil gun models are incredible
Don't think it'd work on an in progress campaign, but this mod may be of interest to you - it swaps plasma and coil techs around.
http://steamcommunity.com/sharedfiles/f ... =862274362
http://steamcommunity.com/sharedfiles/f ... =862274362
- Sun Feb 05, 2017 9:30 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010758
Re: Psi Ops still suck?
Nope. Only 1 per rank. They start with 3 skills to compensate.
- Sun Feb 05, 2017 8:07 pm
- Forum: General Discussion
- Topic: Some (urgent) fixes in next LW2 patch
- Replies: 6
- Views: 10593
Re: Some (urgent) fixes in next LW2 patch
1)Rocket Scatter is even worse after moving and there's also a perk to reduce it.
2)1hp won't make a difference
3)Any additional map mods you are running will affect this too
4)mod for that on steam workshop
6)I believe this ability works at squad sight range which may explain the behaviour.
2)1hp won't make a difference
3)Any additional map mods you are running will affect this too
4)mod for that on steam workshop
6)I believe this ability works at squad sight range which may explain the behaviour.
- Fri Feb 03, 2017 9:49 am
- Forum: Long War 2
- Topic: [suggestion] anti dark events.
- Replies: 5
- Views: 10050
- Tue Jan 31, 2017 5:18 pm
- Forum: Long War 2: Strategy
- Topic: Regional ADVENT HQ Assault - Advice needed
- Replies: 6
- Views: 17563
Re: Regional ADVENT HQ Assault - Advice needed
About to attempt my first HQ Assault aswell, any basic hints on what tech level/month/squad comp. I should be looking at?
- Sat Jan 28, 2017 11:19 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308353
Re: UPDATE: Long War 2 Patch 1.1 is now available
- Gave rookie-diff xcom soldiers +5 offense
- Added a bunch of AWC perks to each level, lots of doubling up and a few (Combat Fitness, Lone Wolf, Damn Good Ground) that cross offense and defense
- Added some melee abilities to AWC for gunner/shinobi
Do these retroactively affect existing soldiers?
- Added a bunch of AWC perks to each level, lots of doubling up and a few (Combat Fitness, Lone Wolf, Damn Good Ground) that cross offense and defense
- Added some melee abilities to AWC for gunner/shinobi
Do these retroactively affect existing soldiers?
- Sat Jan 28, 2017 8:45 pm
- Forum: Long War 2
- Topic: Does LW2 affect Shen's Last Gift?
- Replies: 10
- Views: 16946
Re: Does LW2 affect Shen's Last Gift?
The narrative content is the dlc missions.
- Sat Jan 28, 2017 10:09 am
- Forum: Long War 2
- Topic: Snapshot...is it just me?
- Replies: 13
- Views: 18559
Re: Snapshot...is it just me?
Snap Shot as it stands currently is, well, pretty much awful. I have come up with a suggestion that I think would make it a viable perk, would like to see what others think:
http://www.pavonisinteractive.com/phpBB ... 15&t=23822
http://www.pavonisinteractive.com/phpBB ... 15&t=23822
- Fri Jan 27, 2017 1:46 am
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18569
Re: Snap Shot perk suggestion
It's just a cheap extra attack with a hit/crit nerf and a cooldown. There's plenty of different 'attacks' so I don't see how it'd be any different to the others. I don't want it as a passive/toggle ability.
- Fri Jan 27, 2017 1:03 am
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18569
Re: Snap Shot perk suggestion
Yes, as an extra attack. So you have a choice of : Normal sniper shot at full strength but costs 2AP, or Snap Shot with reduced aim/crit, but costing just 1ap, but you can't fire at enemies in squadsight, only that soldiers personal line of sight. Basically the choice of lining up a shot (basic atta...
- Fri Jan 27, 2017 12:17 am
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18569
Re: Snap Shot perk suggestion
I was under the impression that Serial still refunded both AP on kills with the sniper rifle?
- Thu Jan 26, 2017 10:25 pm
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18569
Re: Snap Shot perk suggestion
34 views and 0 responses? It's not THAT terrible an idea is it?
- Thu Jan 26, 2017 8:51 pm
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18569
Snap Shot perk suggestion
It seems like I'm not the only one who doesn't find the LW2 implementation of Snap Shot works very well for them. Taking a little inspiration from it's implementation in LW1, but trying to make it unique for LW2, I've got a suggestion for a new implementation which would represent a true 'snap shot'...
- Sun Jan 22, 2017 2:01 pm
- Forum: Modding Long War 2
- Topic: are aiming angles enabled or enableable?
- Replies: 11
- Views: 18408
Re: are aiming angles enabled or enableable?
I've personally set the modifier to 0.25 - half of vanilla defaults, as this re-enables aiming angles but doesn't give as potentially broken a boost as vanilla numbers.
- Sun Jan 22, 2017 2:20 am
- Forum: Long War 2: Strategy
- Topic: I'm overwhelmed!
- Replies: 33
- Views: 40032
Re: I'm overwhelmed!
Is there a way to modify the % chance of faceless infiltration?
- Sat Jan 21, 2017 11:14 pm
- Forum: Long War 2: Bug Reports
- Topic: Graphics bug - Pistols.
- Replies: 4
- Views: 7793
Re: Graphics bug - Pistols.
Interestingly, it would seem to be linked to which Utility slot the Pistol is in. Now, in the First slot it appears, in the Second and Third it wouldn't previously.
- Fri Jan 20, 2017 1:37 am
- Forum: Long War 2: Bug Reports
- Topic: Graphics bug - Pistols.
- Replies: 4
- Views: 7793
Graphics bug - Pistols.
When using pistols I see the animation but there is no pistol model - it's just the hand movement. Running LW2 release and only approved mods showing no conflicts in the alternate mod launcher. Gotcha, Evac All, Overwatch All, HunkerDownMod, Advent Flashlights, Numeric Health Display, Perfect Info.
- Tue Jan 17, 2017 12:14 pm
- Forum: Long War 2
- Topic: Will the Aliens get a update?
- Replies: 3
- Views: 8558
Re: Will the Aliens get a update?
They've previously said all existing LW xcom 2 mods are included in LW2, but most have been modified and rebalanced to a degree. So I'm pretty certain we'll see most if not all of the Alien Pack aliens. Whether they have made any adjustments to vanilla aliens, or added any extras, hasn't been announ...
- Sat Jan 14, 2017 11:20 pm
- Forum: Long War 2
- Topic: Will my character pool be safe to use?
- Replies: 3
- Views: 9051
Re: Will my character pool be safe to use?
On the assumption they'll turn the vanilla classes off like the Perk Pack does, it should randomise them as they'll have no valid class selected.
- Thu Jan 12, 2017 7:58 pm
- Forum: Long War 2
- Topic: LW2 feature announce: The Technical solder class
- Replies: 48
- Views: 63535
Re: LW2 feature announce: The Technical solder class
Looks like a potentially awesome class.
Is LW2 designed for 6-8 Squad size as LW was, or is there room to change it around?
Is LW2 designed for 6-8 Squad size as LW was, or is there room to change it around?
- Wed Jan 11, 2017 7:13 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 92896
Re: Long War 2 feature announce: Coil weapons
I actually like the idea of the DLC weapons being on what is fundamentally a different progression cycle, it means they won't always be automatic picks, narrowing down the use of other gear, and it also makes when you do get their upgrades more special.
- Wed Jan 11, 2017 9:50 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 92896
Re: Long War 2 feature announce: Coil weapons
I currently use a mod which has variants of the existing Plasma tier weapons as I prefer the mod's looks (vanilla plasma looks too polished I think, the Mercenary Plasma Weapons mod makes them look more rough around the edges). Do you know if this sort of mod will remain compatible or will the re-or...