Search found 25 matches

by Cloista
Sat Jul 15, 2017 8:24 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Long War Mods and WotC
Replies: 4
Views: 27747

Re: Long War Mods and WotC

Unfortunately it seems doubtful which is a pity.

Would love to see the full LW2 classes and both LW2 weapon tiers (laser and coil) done for WOTC for us to use while they update the main mod (which I'm hoping they plan to).
by Cloista
Fri Jun 09, 2017 10:08 pm
Forum: Long War 2
Topic: What class color-coding do you use?
Replies: 22
Views: 57637

Re: What class color-coding do you use?

I have a set 'Uniform' for each class, for my randomly generated characters. My pool characters are all based on my gaming group and have their own unique looks. Assault: Beige 3/Brown 2. Classic 2 Camo. Helmet Delta 2 - A 'desert camo' look. Grenadier:Yellow 78/Black 91. Muton Armour Camo. Helmet D...
by Cloista
Tue May 16, 2017 11:26 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29633

Re: PI thoughts on mod that gives player vigilance information

Using the mod with my new 1.3 playthrough and I agree, it is really nice to have that information, as it allows better strategic thinking.
by Cloista
Tue Feb 14, 2017 1:54 am
Forum: Long War 2
Topic: Coil gun models are incredible
Replies: 10
Views: 17808

Re: Coil gun models are incredible

Don't think it'd work on an in progress campaign, but this mod may be of interest to you - it swaps plasma and coil techs around.

http://steamcommunity.com/sharedfiles/f ... =862274362
by Cloista
Sun Feb 05, 2017 9:30 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5043530

Re: Psi Ops still suck?

Nope. Only 1 per rank. They start with 3 skills to compensate.
by Cloista
Sun Feb 05, 2017 8:07 pm
Forum: General Discussion
Topic: Some (urgent) fixes in next LW2 patch
Replies: 6
Views: 10202

Re: Some (urgent) fixes in next LW2 patch

1)Rocket Scatter is even worse after moving and there's also a perk to reduce it.
2)1hp won't make a difference
3)Any additional map mods you are running will affect this too
4)mod for that on steam workshop
6)I believe this ability works at squad sight range which may explain the behaviour.
by Cloista
Tue Jan 31, 2017 5:18 pm
Forum: Long War 2: Strategy
Topic: Regional ADVENT HQ Assault - Advice needed
Replies: 6
Views: 17259

Re: Regional ADVENT HQ Assault - Advice needed

About to attempt my first HQ Assault aswell, any basic hints on what tech level/month/squad comp. I should be looking at?
by Cloista
Sat Jan 28, 2017 11:19 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300103

Re: UPDATE: Long War 2 Patch 1.1 is now available

- Gave rookie-diff xcom soldiers +5 offense
- Added a bunch of AWC perks to each level, lots of doubling up and a few (Combat Fitness, Lone Wolf, Damn Good Ground) that cross offense and defense
- Added some melee abilities to AWC for gunner/shinobi

Do these retroactively affect existing soldiers?
by Cloista
Sat Jan 28, 2017 8:45 pm
Forum: Long War 2
Topic: Does LW2 affect Shen's Last Gift?
Replies: 10
Views: 16646

Re: Does LW2 affect Shen's Last Gift?

The narrative content is the dlc missions.
by Cloista
Sat Jan 28, 2017 10:09 am
Forum: Long War 2
Topic: Snapshot...is it just me?
Replies: 13
Views: 18232

Re: Snapshot...is it just me?

Snap Shot as it stands currently is, well, pretty much awful. I have come up with a suggestion that I think would make it a viable perk, would like to see what others think:

http://www.pavonisinteractive.com/phpBB ... 15&t=23822
by Cloista
Fri Jan 27, 2017 1:46 am
Forum: Long War 2
Topic: Snap Shot perk suggestion
Replies: 11
Views: 17992

Re: Snap Shot perk suggestion

It's just a cheap extra attack with a hit/crit nerf and a cooldown. There's plenty of different 'attacks' so I don't see how it'd be any different to the others. I don't want it as a passive/toggle ability.
by Cloista
Fri Jan 27, 2017 1:03 am
Forum: Long War 2
Topic: Snap Shot perk suggestion
Replies: 11
Views: 17992

Re: Snap Shot perk suggestion

Yes, as an extra attack. So you have a choice of : Normal sniper shot at full strength but costs 2AP, or Snap Shot with reduced aim/crit, but costing just 1ap, but you can't fire at enemies in squadsight, only that soldiers personal line of sight. Basically the choice of lining up a shot (basic atta...
by Cloista
Fri Jan 27, 2017 12:17 am
Forum: Long War 2
Topic: Snap Shot perk suggestion
Replies: 11
Views: 17992

Re: Snap Shot perk suggestion

I was under the impression that Serial still refunded both AP on kills with the sniper rifle?
by Cloista
Thu Jan 26, 2017 10:25 pm
Forum: Long War 2
Topic: Snap Shot perk suggestion
Replies: 11
Views: 17992

Re: Snap Shot perk suggestion

34 views and 0 responses? It's not THAT terrible an idea is it?
by Cloista
Thu Jan 26, 2017 8:51 pm
Forum: Long War 2
Topic: Snap Shot perk suggestion
Replies: 11
Views: 17992

Snap Shot perk suggestion

It seems like I'm not the only one who doesn't find the LW2 implementation of Snap Shot works very well for them. Taking a little inspiration from it's implementation in LW1, but trying to make it unique for LW2, I've got a suggestion for a new implementation which would represent a true 'snap shot'...
by Cloista
Sun Jan 22, 2017 2:01 pm
Forum: Modding Long War 2
Topic: are aiming angles enabled or enableable?
Replies: 11
Views: 17984

Re: are aiming angles enabled or enableable?

I've personally set the modifier to 0.25 - half of vanilla defaults, as this re-enables aiming angles but doesn't give as potentially broken a boost as vanilla numbers.
by Cloista
Sun Jan 22, 2017 2:20 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39259

Re: I'm overwhelmed!

Is there a way to modify the % chance of faceless infiltration?
by Cloista
Sat Jan 21, 2017 11:14 pm
Forum: Long War 2: Bug Reports
Topic: Graphics bug - Pistols.
Replies: 4
Views: 7586

Re: Graphics bug - Pistols.

Interestingly, it would seem to be linked to which Utility slot the Pistol is in. Now, in the First slot it appears, in the Second and Third it wouldn't previously.
by Cloista
Fri Jan 20, 2017 1:37 am
Forum: Long War 2: Bug Reports
Topic: Graphics bug - Pistols.
Replies: 4
Views: 7586

Graphics bug - Pistols.

When using pistols I see the animation but there is no pistol model - it's just the hand movement. Running LW2 release and only approved mods showing no conflicts in the alternate mod launcher. Gotcha, Evac All, Overwatch All, HunkerDownMod, Advent Flashlights, Numeric Health Display, Perfect Info.
by Cloista
Tue Jan 17, 2017 12:14 pm
Forum: Long War 2
Topic: Will the Aliens get a update?
Replies: 3
Views: 8378

Re: Will the Aliens get a update?

They've previously said all existing LW xcom 2 mods are included in LW2, but most have been modified and rebalanced to a degree. So I'm pretty certain we'll see most if not all of the Alien Pack aliens. Whether they have made any adjustments to vanilla aliens, or added any extras, hasn't been announ...
by Cloista
Sat Jan 14, 2017 11:20 pm
Forum: Long War 2
Topic: Will my character pool be safe to use?
Replies: 3
Views: 8758

Re: Will my character pool be safe to use?

On the assumption they'll turn the vanilla classes off like the Perk Pack does, it should randomise them as they'll have no valid class selected.
by Cloista
Thu Jan 12, 2017 7:58 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 62027

Re: LW2 feature announce: The Technical solder class

Looks like a potentially awesome class.

Is LW2 designed for 6-8 Squad size as LW was, or is there room to change it around?
by Cloista
Wed Jan 11, 2017 7:13 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 89772

Re: Long War 2 feature announce: Coil weapons

I actually like the idea of the DLC weapons being on what is fundamentally a different progression cycle, it means they won't always be automatic picks, narrowing down the use of other gear, and it also makes when you do get their upgrades more special.
by Cloista
Wed Jan 11, 2017 9:50 am
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 89772

Re: Long War 2 feature announce: Coil weapons

I currently use a mod which has variants of the existing Plasma tier weapons as I prefer the mod's looks (vanilla plasma looks too polished I think, the Mercenary Plasma Weapons mod makes them look more rough around the edges). Do you know if this sort of mod will remain compatible or will the re-or...