Search found 5 matches

by bighungryjames
Fri Nov 04, 2022 12:26 pm
Forum: Terra Invicta Early Access
Topic: Automate the council?
Replies: 5
Views: 942

Re: Automate the council?

Yeah, reducing Earth Politics shenanigans at late game would help tremendously. Maybe increase them to 1-month per missions after 2040?
by bighungryjames
Wed Nov 02, 2022 2:24 pm
Forum: Terra Invicta Early Access
Topic: UI suggestion: hold fire of missiles and torpedoes while keeping focus fire target
Replies: 0
Views: 1382

UI suggestion: hold fire of missiles and torpedoes while keeping focus fire target

As the title says, there is no way of mass-controlling ships to fire at their primary target while saving ammo of missiles and torpedoes. It would be a great addition to the base game if we had one. A toggleable switch would suffice, I guess.
by bighungryjames
Sat Oct 08, 2022 7:46 am
Forum: Terra Invicta Development
Topic: Moving Armies Should have Some Level of Automation
Replies: 0
Views: 1346

Moving Armies Should have Some Level of Automation

Hello, I noticed that the Army deployment only allows movement between adjacent regions, which makes it really hard to relocate armies in late-game gigacountries. I think it is necessary to make an order that moves multiple regions consecutively, in order to reduce micromanagement burden. Thank you ...
by bighungryjames
Thu Oct 06, 2022 2:32 pm
Forum: Terra Invicta Development
Topic: Suggestion: Move Capital Features for Some Countries
Replies: 0
Views: 1688

Suggestion: Move Capital Features for Some Countries

Hello, I am pleased by this game very much recently, and I came up with tiny suggestions that might enhance roleplay aspect of this marvelous piece of art. Although I do understand that keeping it simple for the matters of Earth politics was a crucial design choice, I believe that some of the countr...