Search found 5 matches
- Fri Nov 04, 2022 12:26 pm
- Forum: Terra Invicta Early Access
- Topic: Automate the council?
- Replies: 5
- Views: 942
Re: Automate the council?
Yeah, reducing Earth Politics shenanigans at late game would help tremendously. Maybe increase them to 1-month per missions after 2040?
- Wed Nov 02, 2022 2:24 pm
- Forum: Terra Invicta Early Access
- Topic: UI suggestion: hold fire of missiles and torpedoes while keeping focus fire target
- Replies: 0
- Views: 1382
UI suggestion: hold fire of missiles and torpedoes while keeping focus fire target
As the title says, there is no way of mass-controlling ships to fire at their primary target while saving ammo of missiles and torpedoes. It would be a great addition to the base game if we had one. A toggleable switch would suffice, I guess.
- Tue Nov 01, 2022 1:48 pm
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Apply default Priorities template to new CP
- Replies: 3
- Views: 1095
- Sat Oct 08, 2022 7:46 am
- Forum: Terra Invicta Development
- Topic: Moving Armies Should have Some Level of Automation
- Replies: 0
- Views: 1346
Moving Armies Should have Some Level of Automation
Hello, I noticed that the Army deployment only allows movement between adjacent regions, which makes it really hard to relocate armies in late-game gigacountries. I think it is necessary to make an order that moves multiple regions consecutively, in order to reduce micromanagement burden. Thank you ...
- Thu Oct 06, 2022 2:32 pm
- Forum: Terra Invicta Development
- Topic: Suggestion: Move Capital Features for Some Countries
- Replies: 0
- Views: 1688
Suggestion: Move Capital Features for Some Countries
Hello, I am pleased by this game very much recently, and I came up with tiny suggestions that might enhance roleplay aspect of this marvelous piece of art. Although I do understand that keeping it simple for the matters of Earth politics was a crucial design choice, I believe that some of the countr...