Search found 48 matches

by ecpgieicg
Thu Oct 27, 2022 3:15 pm
Forum: Terra Invicta Early Access
Topic: [Feature suggestion] Ability to compress manual saves while using uncompressed save for auto and exit save
Replies: 0
Views: 1112

[Feature suggestion] Ability to compress manual saves while using uncompressed save for auto and exit save

Compressing ~125MB worth of data for every in-game turn makes the end-turn lag long. But for manual saves, numerous 125MB files can be unaffordable. Hence, the suggestion to treat the two differently. If one single toggle is desired, I would suggest always making auto-saves and exit-save uncompresse...
by ecpgieicg
Thu Oct 27, 2022 3:08 pm
Forum: Terra Invicta Early Access
Topic: Why can't I research this?
Replies: 2
Views: 866

Re: Why can't I research this?

What is the exact research? (Share screenshot perhaps?)

(Also you don't want your antimatter farm. Compare atomsmasher and atomsharvester, what do you see?)
by ecpgieicg
Thu Oct 27, 2022 12:24 am
Forum: Terra Invicta Early Access
Topic: Why does more cruise acceleration result in longer transfer?
Replies: 0
Views: 1659

Why does more cruise acceleration result in longer transfer?

I am playing with the ship designer and notice an instance where higher cruise acceleration results in longer transfer.

Why is that?
by ecpgieicg
Wed Oct 26, 2022 9:02 pm
Forum: Terra Invicta Early Access
Topic: What is the fire rate of railguns?
Replies: 3
Views: 1165

What is the fire rate of railguns?

What is the fire rate of railguns? It's not in the ship module tooltip
by ecpgieicg
Wed Oct 26, 2022 5:26 pm
Forum: Terra Invicta Early Access
Topic: Space combat QOL
Replies: 6
Views: 1492

Re: Space combat QOL

BTW, undo button, anyone?? Undo button in space combat layer and outside. Yes please. It seems most of the time it's better not to do much, just let the ships drift in the original formation and speed, apply padlock and ram as appropriate. That's not what I find at all. It makes a big difference in...
by ecpgieicg
Wed Oct 26, 2022 2:33 pm
Forum: Terra Invicta Early Access
Topic: Not logical aliens + bugs + feedback
Replies: 16
Views: 2616

Re: Not logical aliens + bugs + feedback

in 2035 they sent 3 ships with armies on board and began to conquer countries. The first initial invasion is scripted. Either that or the minimum number of years before initial invasion is allowed; but the Servant will trigger it as soon as the minimum is past. Either way, the result forms an integ...
by ecpgieicg
Wed Oct 26, 2022 1:58 pm
Forum: Terra Invicta Early Access
Topic: Space combat QOL
Replies: 6
Views: 1492

Re: Space combat QOL

I also noticed that almost all YouTubers move their fleets in Terra Invicta like on a flat plane. It is probably more intuitive and easier to use. They move it up a little sometimes or down a bit, but generally, their tactics pretend to be on a flat plane in 3D space. Youtubers are not necessary th...
by ecpgieicg
Wed Oct 26, 2022 1:09 pm
Forum: Terra Invicta Early Access
Topic: Thoughts on miltech/nation investment
Replies: 10
Views: 3857

Re: Thoughts on miltech/nation investment

The US starts at 4.7 and smaller, weaker nations start as low as 3.0, which is a gap that's functionally impossible to close. That's not quite true. The high population countries -- once stablized -- will quite readily outpace the developed but small population countries. With 80hr, you should real...
by ecpgieicg
Wed Oct 26, 2022 12:25 pm
Forum: Terra Invicta Early Access
Topic: Losing control points for no reason
Replies: 4
Views: 2743

Re: Losing control points for no reason

Your particular nations are likely unrelated to aliens and the "enthall thing". They are just small and easy to flip. The fact that you don't detect agents from other factions doesn't mean they are not present. You probably needed to have different set of nations to control and review your...
by ecpgieicg
Tue Oct 25, 2022 2:30 pm
Forum: Terra Invicta Early Access
Topic: How does Magazine work?
Replies: 6
Views: 1338

Re: How does Magazine work?

I had some time to sit down and test this, with skirmish, yes. How it works right now is that a single mag doubles all missile and torpedo counts on your ship, regardless of how many mounts you have. Two magazines triples it. So, it's pretty powerful for miss-ile boats. That's good to know. Thanks!!
by ecpgieicg
Mon Oct 24, 2022 10:08 pm
Forum: Terra Invicta Early Access
Topic: Does fleet pursue follow orbital mechanics?
Replies: 2
Views: 837

Re: Does fleet pursue follow orbital mechanics?

You mean they should LOWER their orbit to catch a fleet ahead of them. Depends on which way their ships are facing. Personally, I would face the nose of my fleet towards an approach fleet, fire engine then, and thus lowering speed because a pursuing fleet should approach from the same orbital orien...
by ecpgieicg
Mon Oct 24, 2022 10:06 pm
Forum: Terra Invicta Early Access
Topic: How does Magazine work?
Replies: 6
Views: 1338

Re: How does Magazine work?

Meow67 wrote: Sun Oct 23, 2022 10:01 pm It adds more ammo on a ship for projectile weapons and a missiles (not entirely sure about missiles tho).
Did you get this from in combat tooltip or it's a guess?
by ecpgieicg
Mon Oct 24, 2022 10:05 pm
Forum: Terra Invicta Early Access
Topic: How does Magazine work?
Replies: 6
Views: 1338

Re: How does Magazine work?

Logically the magazine would kick in after combat but no idea if it's implemented like that. Of course. Now I would check the skirmish mode on my designs with magazine to see if I get more missiles, but..... I am keeping the game save loaded for as long as I am playing to avoid having to toggle pow...
by ecpgieicg
Mon Oct 24, 2022 10:03 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 39657

Re: Terra Invicta Dev Diary #18: Space Combat

I would like the ability to select multiple ships and give them all the same command. Three commands in particular: Set primary target, change direction, set different settings for different weapons for example setting missiles to focus fire and lasers to defensive.
This please
by ecpgieicg
Sun Oct 23, 2022 11:05 am
Forum: Terra Invicta Early Access
Topic: [Crash report] Canceling refit and then adding another ship to refit caused the game to crash
Replies: 0
Views: 987

[Crash report] Canceling refit and then adding another ship to refit caused the game to crash

I had 2 ships under refit at one Spacework module. I cancelled them. And then selected refit on another ship (different from those 2) of either the same type of within the same upgrade chain for refit at the same module before the list of refitable ships updated in the UI. And that caused the game t...
by ecpgieicg
Sat Oct 22, 2022 6:26 pm
Forum: Terra Invicta Early Access
Topic: How does Magazine work?
Replies: 6
Views: 1338

How does Magazine work?

The tooltip for Magazine utility ship module says the increase in ammo count is displayed with individual weapon modules. But I don't see any changes with Magazine installed. How does Magazine work? It says weapons with "ammo count". That means weapons with inherent "magazine" ri...
by ecpgieicg
Sat Oct 22, 2022 10:55 am
Forum: Terra Invicta Early Access
Topic: Balancing Tips (after 200 h)
Replies: 4
Views: 1398

Re: Balancing Tips (after 200 h)

But that mission assignment Sisyphos horror... I'm sure that other game devs are right now working on their own take on this game concept, where they will probably fix this issue in particular. Just to comment on this point, UI improvement is really needed to explore the limit here. Right now, the ...
by ecpgieicg
Fri Oct 21, 2022 8:47 pm
Forum: Terra Invicta Early Access
Topic: Suggestion: Have 'powered on before' modules respect if I powered them off
Replies: 1
Views: 655

Re: Suggestion: Have 'powered on before' modules respect if I powered them off

sorely needed and thank goodness the power toggle doesn't reset for other modules like when a new power module is built <-- that would make the game straight-up unplayable for my current playthrough as I had to keep a good number of research modules away from Earth as backups for when aliens destroy...
by ecpgieicg
Fri Oct 21, 2022 8:29 pm
Forum: Terra Invicta Early Access
Topic: Turned agent succeeded mission despite of success chance is less than threshhold
Replies: 2
Views: 680

Re: Turned agent succeeded mission despite of success chance is less than threshhold

I've wondered if the set % applies immediately, or to the next turn. I've tried to dynamically set this one after seeing a councilor's mission, which could be seen as OP / too much optimizing the fun out of the game In my case, the setting was done many turns ago. (But yes, dynamic setting could en...
by ecpgieicg
Thu Oct 20, 2022 11:45 pm
Forum: Terra Invicta Early Access
Topic: Does fleet pursue follow orbital mechanics?
Replies: 2
Views: 837

Does fleet pursue follow orbital mechanics?

When one fleet pursues another in the pre-battle stage while orbiting a planet, do the fleets ascend to higher orbits as they expend delta V? I don't really notice any change in orbit. On earth, using 3 kps at lower earth orbit 2 should ascend to intermediate. But it didn't happen after 2 consecutiv...
by ecpgieicg
Thu Oct 20, 2022 11:26 am
Forum: Terra Invicta Early Access
Topic: [Feature suggestion] Apply default Priorities template to new CP
Replies: 3
Views: 1080

[Feature suggestion] Apply default Priorities template to new CP

I would like to suggest the following:
  • Apply default national Priorities template to new Control Points from economic growth, unification, or purge
by ecpgieicg
Thu Oct 20, 2022 8:59 am
Forum: Terra Invicta Early Access
Topic: [Feature suggestion] Ability to multi-select ship refit
Replies: 0
Views: 1298

[Feature suggestion] Ability to multi-select ship refit

I would like to suggest the addition of multi-selection in the ship refit menu.

Multi-selection is sorely needed.

(Some speed up during UI selection would be greatly appreciated too.)
by ecpgieicg
Tue Oct 18, 2022 11:11 pm
Forum: Terra Invicta Early Access
Topic: Turned agent succeeded mission despite of success chance is less than threshhold
Replies: 2
Views: 680

Turned agent succeeded mission despite of success chance is less than threshhold

I just had a turned agent who succeeded in an Incite Unrest mission on a nation that I fully control. The success chance was 53%. Rolled 52%. And my setting was 66%.

Is that normal?
by ecpgieicg
Fri Oct 14, 2022 6:55 am
Forum: Terra Invicta Early Access
Topic: Federations / unification requires clarity
Replies: 8
Views: 8205

Re: Federations / unification requires clarity

As you noted, getting them back from another faction makes that faction make that nation leave the Federation, then drop the Alliance ... so instead of just having to take control and wait the short period of time to Unify, you have to wait to Ally, then wait to bring them back into the Federation,...
by ecpgieicg
Wed Oct 12, 2022 10:17 pm
Forum: Terra Invicta Early Access
Topic: Questions about economy
Replies: 7
Views: 2074

Re: Questions about economy

I don't think USA is optimal for early game at all. At best just good among equals. As for China, scheming early control on China can be fun but probably far from optimal. (You have to build your council around it.) In any case, neither are truly early game. You will be controlling other countries w...