I think it can be balanced followign soem logic that you cannot have so many people administrating same thing. So allow only the highest admin to increase your caps (and increase the effect of each admin point for that councilor).
That will push for more specialization.
Search found 20 matches
- Tue Feb 07, 2023 11:09 am
- Forum: Terra Invicta Early Access
- Topic: Admin Too Strong, Suffocating Choices In Leveling.
- Replies: 4
- Views: 4816
- Mon Oct 24, 2022 1:34 pm
- Forum: Terra Invicta Early Access
- Topic: Does fleet pursue follow orbital mechanics?
- Replies: 2
- Views: 868
Re: Does fleet pursue follow orbital mechanics?
You mean they should LOWER their orbit to catch a fleet ahead of them.
- Mon Oct 24, 2022 1:31 pm
- Forum: Terra Invicta Early Access
- Topic: Nuclear weapons GDP penalty?
- Replies: 9
- Views: 2031
Re: Nuclear weapons GDP penalty?
There is a lot more to the climate than just temperatures. Particulates in the air, gasses in the air. You devastated the earth ecosystem. :P Yet it is unrealistic. We had hundreds of nukes detonated durign the cold war,mostly in tests, but still detonations and the GPD never ever flinched from any...
- Sat Oct 15, 2022 11:17 am
- Forum: Terra Invicta Early Access
- Topic: Refit mechanics eluding me
- Replies: 2
- Views: 1532
Re: Refit mechanics eluding me
Thanks, I had missed there were two "tabs" in the build ships section.
- Thu Oct 13, 2022 12:39 pm
- Forum: Terra Invicta Early Access
- Topic: Refit mechanics eluding me
- Replies: 2
- Views: 1532
Refit mechanics eluding me
Hello, I am trying to understand refit mechanics. I have a few ships of class A, I click the refit button on the ship classes menu. I adjust the class and save. That just creates a new class B. is it possible to make my old ships of class A to re really refit into class B?
- Wed Oct 12, 2022 11:54 am
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Ability to (re-)attach navies
- Replies: 2
- Views: 858
Re: [Feature suggestion] Ability to (re-)attach navies
That is specially relevant when you make your 9th US army and it end up in Hawai without a navy, therefore completely useless.
- Tue Oct 11, 2022 12:48 pm
- Forum: Terra Invicta Early Access
- Topic: Questions about economy
- Replies: 7
- Views: 2124
Questions about economy
Hello. I have played a bit over 100 hours since the 26th, one of the things I am struggling the most to grasp is economic growth. Whenever I get a country like US under my control the economy instantly start to shrink and very fast, about 1 Trillion every 4 years. That while keeping full 3 dots for ...
- Sun Oct 09, 2022 11:20 am
- Forum: Terra Invicta Early Access
- Topic: Ships keeps defecting to the Protectorate
- Replies: 9
- Views: 2467
Re: Ships keeps defecting to the Protectorate
I faced this problem last game and made me stop playing the game (will not restart until a patch comes because the start of the game is too boring ), I was loving the mid game, but this made it unplayable. I had 17 of my ships stolen in less than 1 year by the same faction. I think there is a mechan...
- Thu Oct 06, 2022 1:32 pm
- Forum: Terra Invicta Early Access
- Topic: Some thoughts on Miltech
- Replies: 1
- Views: 843
Re: Some thoughts on Miltech
My humble opinion. The reinforcement should CONSUME the investment in either military or army (and therefore not advance these items)
- Wed Oct 05, 2022 12:42 pm
- Forum: Terra Invicta Early Access
- Topic: Questions about PD, possibly bugged
- Replies: 1
- Views: 985
Re: Questions about PD, possibly bugged
Agaisnt the aliens.. make more number of smaller ships. Do not waste time on armor since their weapons are very strong. I use several smalle ships with Lasers (not th e PD only that can intercept missiles. Keep the tightly packed so one covers the other. One ship behind is a missile barrage ship and...
- Mon Oct 03, 2022 5:55 pm
- Forum: Terra Invicta Early Access
- Topic: Some thoughts after ~40ish hours of play.
- Replies: 3
- Views: 1378
Re: Some thoughts after ~40ish hours of play.
My humble opinion, I disagree completely on your last topic. I want the interface to move LESS by itself. it is super annoying when the geoscape pans. The solution for your problem is that the countries should be grouped by continent I think. Btw.. you had a lousy geography teacher if you did not kn...
- Mon Oct 03, 2022 11:59 am
- Forum: Terra Invicta Early Access
- Topic: Just sunk 30 hours into a game I must now quit
- Replies: 6
- Views: 3160
Re: Just sunk 30 hours into a game I must now quit
Well there is. 2 of my team are in near permanent murder duty to keep the competition.. low...
- Mon Oct 03, 2022 11:53 am
- Forum: Terra Invicta Early Access
- Topic: Can't deploy a specific councilor to a nation!?
- Replies: 7
- Views: 2692
Re: Can't deploy a specific councilor to a nation!?
So I am trying to take over France. I have four agents there, one spamming propaganda, and three spamming unrest. Got it to 60% support, 7.6 unrest, and suddenly, my Kingpin, my one guy who has Coup and a Command ability above, like, seven... can't be deployed in France!? Like, at all! He can do wh...
- Mon Oct 03, 2022 11:49 am
- Forum: Terra Invicta Early Access
- Topic: Take a scalpel to this game
- Replies: 20
- Views: 6327
Re: Take a scalpel to this game
I think the main issue is not the sheer number of options but the fact they are NOT well presented. Technologies for example.. order them by TYPE. Let me collapse them out and see only the types I want now. On the economy and indicators, the tool; tips need to be reworked. They are very bad at trans...
- Mon Oct 03, 2022 10:19 am
- Forum: Terra Invicta Early Access
- Topic: Just sunk 30 hours into a game I must now quit
- Replies: 6
- Views: 3160
Re: Just sunk 30 hours into a game I must now quit
I agree that destroying the landed craft seems unfeasible. I bombarded it with 28 ships built with bombardment focus ( LARGE advanced rain gun cannons. Sent all my high level agents.. results all ships destroyed and no result at all.
- Sat Oct 01, 2022 11:41 am
- Forum: Terra Invicta Early Access
- Topic: After some 16 hours playing, my observations
- Replies: 3
- Views: 1475
Re: After some 16 hours playing, my observations
Played some extra 10 or so hours. More and more I see the worst problem with the game is the automatic focus on the unit/agent you select. I click in a fleet that I have in mars just so I can click in resupply.. That makes the game pan to mars, and on those fast pans is where most lag happens. It is...
- Sat Oct 01, 2022 11:38 am
- Forum: Terra Invicta Early Access
- Topic: China Help CP
- Replies: 7
- Views: 2930
Re: China Help CP
You can atke them. You just need to push public opinion to 70% or more and then start spamming crackup. Each mission will be around 10% chance, but you are eventually going to crack one. If you keep every round a single agent tryign to purge, it will purge on the same turn the crack up happens.
- Sat Oct 01, 2022 11:35 am
- Forum: Terra Invicta Early Access
- Topic: Ships keeps defecting to the Protectorate
- Replies: 9
- Views: 2467
Re: Ships keeps defecting to the Protectorate
I think that might be related to space power. In my game, I keep receiving defectors from other factions. I am behind in world domination and resources, but since I got a jump ahead in weapons, I have been wreckign havoc in other fleets. I have more ships than all the other factions combined.
- Fri Sep 30, 2022 11:18 am
- Forum: Terra Invicta Early Access
- Topic: Ship guide?
- Replies: 4
- Views: 1811
Re: Ship guide?
The game is hard sci fi So spaec travel is realistic. It will for most ships take days to reach moon and YEARS to reach the Jovian system.
- Thu Sep 29, 2022 4:50 pm
- Forum: Terra Invicta Early Access
- Topic: After some 16 hours playing, my observations
- Replies: 3
- Views: 1475
After some 16 hours playing, my observations
First, I like the depth of the game, it is refreshing to see something on this level, thanks for the effort! I have a few points that I think must be improved: 1) Too much clicking on repetitive things. The classical example is when a mission ends you have effectively 2 popup menus to click continue...