Search found 28 matches

by blarglol
Thu Dec 15, 2022 4:00 pm
Forum: Terra Invicta Early Access
Topic: New GOG version.
Replies: 6
Views: 1881

Re: New GOG version.

Thank You. I had no idea that site even existed. I am assuming it works in a similar manner to Steam, then? It's certainly cheaper on some items - Witcher 3 Complete is just £6.99 vs £34.99 on Steam. That's because it's owned by CD Projekt so they can charge lower prices on their own platform. GOG ...
by blarglol
Thu Nov 03, 2022 5:55 pm
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

Re: GOG isn't updated?

We are working toward a stable build. Stable builds have been and will generally continue to be made available on Steam and GOG within a few hours of each other. We are not yet fully confident that any build after 0.3.27 doesn't make things worse. We're getting there, but there have been multiple u...
by blarglol
Thu Nov 03, 2022 5:33 am
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

Re: GOG isn't updated?

OK but now we're on 0.3.35, and you're saying the latest stable version is still 0.3.27??? We're quite a few numbers from there. Is GOG only updated every couple months? I get 35 is the latest on Steam, but at least let us GOG users play something close like 33. We are far behind and I just want to ...
by blarglol
Tue Oct 25, 2022 7:14 pm
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

Re: GOG isn't updated?

johnnylump wrote: Tue Oct 25, 2022 1:30 pm No, you're not. 0.3.27 is the current default build on both Steam and Gog. .28 and .29 are beta builds we're able to make available on Steam to people who opt in to them (currently about 1% of our players there).
Thanks for the info, that's good to know.
by blarglol
Tue Oct 25, 2022 2:54 am
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

Re: GOG isn't updated?

Well at least we are now only 2 behind at 0.3.27....
by blarglol
Sun Oct 16, 2022 1:33 am
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

Re: GOG isn't updated?

matou78 wrote: Sat Oct 15, 2022 7:54 pm same on steam but we can use beta branch which is in 0.3.26
We do not have a beta available
by blarglol
Sat Oct 15, 2022 6:55 pm
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2781

GOG isn't updated?

It's still on 0.3.23
by blarglol
Sun Oct 09, 2022 3:12 pm
Forum: Terra Invicta Early Access
Topic: Coups Biggest Concern So Far (Unsure if Bug)
Replies: 4
Views: 1687

Re: Coups Biggest Concern So Far (Unsure if Bug)

Coups can happen organically with a mix of high unrest and unhappy elites, or by councilor action. If factions have a history of causing unrest in the nation, they are recorded as part of the opposition in the country and can be awarded control points when a coup or revolution happens. This history...
by blarglol
Sun Oct 09, 2022 2:34 pm
Forum: Terra Invicta Early Access
Topic: Can't deploy a specific councilor to a nation!?
Replies: 7
Views: 2614

Re: Can't deploy a specific councilor to a nation!?

I just registered to say that. During my first gameplay I thought that Servants have superpowers, because I couldn't preform any actions on them. Just later discovered that it is connected to traits. There should be tooltip with more clearer that you cannot perform this action and why (not everyone...
by blarglol
Sun Oct 09, 2022 2:32 pm
Forum: Terra Invicta Early Access
Topic: Repair Ship?
Replies: 1
Views: 1109

Re: Repair Ship?

I think they said somewhere they are working on tankers. Not sure about repair vessels..
by blarglol
Wed Oct 05, 2022 6:24 pm
Forum: Terra Invicta Early Access
Topic: Mining Outpost help
Replies: 4
Views: 1507

Re: Mining Outpost help

I believe you need the core first to claim the area. Once that is down, you can build 4 modules of your choice on it's cardinal points: power, mining, etc..
by blarglol
Wed Oct 05, 2022 6:20 pm
Forum: Terra Invicta Development
Topic: (Bug?) Project Exodus wants the tech: Publicize Alien Threat
Replies: 2
Views: 1112

Re: (Bug?) Project Exodus wants the tech: Publicize Alien Threat

https://imgur.com/gallery/zGbByy9 Exactly as the the title states, Project Exodus just came and offered a trade deal, which includes the technology Publicize Alien Threat. It seems to me that the AI valuing this tech and the fact that it is tradeable are things that shouldn't be happening, given wh...
by blarglol
Wed Oct 05, 2022 6:16 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #18: Space Combat
Replies: 11
Views: 38667

Re: Terra Invicta Dev Diary #18: Space Combat

Will derelicts, whether destroyed (i.e. in pieces) or combat ineffective (dead and drifting but intact), ever make an appearance down the road? Is the concern overburdening the battlespace? I know you would have to code what happens if a ship plows into a wreck, as well as the additional burden of d...
by blarglol
Tue Oct 04, 2022 2:59 am
Forum: Terra Invicta Early Access
Topic: Faction Relationships
Replies: 3
Views: 2173

Re: Faction Relationships

Does anyone knows what exactly affects Faction relations? I tried gardening the alien flora in the territory of another faction to try and make them happy, but they did not seem to mind at all. Is there anyway to raise relationships besides gifting them lots of things? They don't seem to care about...
by blarglol
Tue Oct 04, 2022 2:57 am
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6158

Re: Take a scalpel to this game

The Boz wrote: Mon Oct 03, 2022 12:28 pm Hey, remember how the game outright tells you to waste *months* on surveiling locations, knowing you can't get literally anything out of that action until you unlock arbitrary abilities through tech projects? Good times, man. Good times.
This I agree with you on. This is bad UI/UX
by blarglol
Tue Oct 04, 2022 2:55 am
Forum: Terra Invicta Early Access
Topic: Can't deploy a specific councilor to a nation!?
Replies: 7
Views: 2614

Re: Can't deploy a specific councilor to a nation!?

Ye, turned out he has Paranoid. So you have two full dozen of "different" councilor roles that sometimes have just one single mission of non-overlap between them, and then you get perks that can add or remove more missions, and then you get orgs that add more missions... The design of thi...
by blarglol
Sun Oct 02, 2022 9:55 pm
Forum: Terra Invicta Early Access
Topic: Just sunk 30 hours into a game I must now quit
Replies: 6
Views: 3106

Re: Just sunk 30 hours into a game I must now quit

Good stuff - as to your alien threat meter, the Resistance has one in their alien intel tab, not sure about the other factions. It should say how likely they are to come after you based on how much you have pissed them off, threatened their interests, etc...
by blarglol
Sat Oct 01, 2022 2:10 pm
Forum: Terra Invicta Early Access
Topic: After some 16 hours playing, my observations
Replies: 3
Views: 1438

Re: After some 16 hours playing, my observations

Played some extra 10 or so hours. More and more I see the worst problem with the game is the automatic focus on the unit/agent you select. I click in a fleet that I have in mars just so I can click in resupply.. That makes the game pan to mars, and on those fast pans is where most lag happens. It i...
by blarglol
Sat Oct 01, 2022 12:01 am
Forum: Terra Invicta Early Access
Topic: Please make some kind of manual
Replies: 5
Views: 1711

Re: Please make some kind of manual

Set up a skirmish battle with the ships you want from the main menu, and then check tutorial. It will explain everything and you don't even have to go into the campaign. That kind of testing / prototyping of strategies based on the ships / techs you have in game against the kinds of ships you've ob...
by blarglol
Fri Sep 30, 2022 11:54 pm
Forum: Terra Invicta Early Access
Topic: Can't deploy a specific councilor to a nation!?
Replies: 7
Views: 2614

Re: Can't deploy a specific councilor to a nation!?

So I am trying to take over France. I have four agents there, one spamming propaganda, and three spamming unrest. Got it to 60% support, 7.6 unrest, and suddenly, my Kingpin, my one guy who has Coup and a Command ability above, like, seven... can't be deployed in France!? Like, at all! He can do wh...
by blarglol
Fri Sep 30, 2022 4:43 pm
Forum: Terra Invicta Early Access
Topic: China Help CP
Replies: 7
Views: 2805

Re: China Help CP

So the US somehow was couped by these three factions despite me never having any kind of realistic percentage at that. I was building up Canada planning for a slow entry, working on public support. Over several turns my support has naturally eroded post coup. But finally their protections have expir...
by blarglol
Fri Sep 30, 2022 3:13 pm
Forum: Terra Invicta Early Access
Topic: China Help CP
Replies: 7
Views: 2805

Re: China Help CP

Dingbawz wrote: Fri Sep 30, 2022 2:28 pm Not true. I had all of China... few months later 2 of the sectors had been taken by AI.
Yeah I don't get it either. Even with high stat persuasion councilors and high public support, my chances to take are still low. Idk how the AI gets these points sometimes...
by blarglol
Fri Sep 30, 2022 3:11 pm
Forum: Terra Invicta Early Access
Topic: Elder Statesman... also age 30?
Replies: 2
Views: 1071

Re: Elder Statesman... also age 30?

:lol: :lol: The descriptions and some of the pics need work for sure. "Astronauts" and "elder statesmen" shouldn't look like policemen.
by blarglol
Fri Sep 30, 2022 3:09 pm
Forum: Terra Invicta Early Access
Topic: Please make some kind of manual
Replies: 5
Views: 1711

Re: Please make some kind of manual

Set up a skirmish battle with the ships you want from the main menu, and then check tutorial. It will explain everything and you don't even have to go into the campaign.