Search found 15 matches
- Fri Nov 11, 2022 7:54 am
- Forum: Terra Invicta Early Access
- Topic: Why are navies destroyed with armies??
- Replies: 5
- Views: 1455
Re: Why are navies destroyed with armies??
As it says. It just doesn't make sense, if a division gets wiped out, why would that sink their ships? I had xenos nuke south Balkans, destroying 6/8 of the EU army and wiping out all of EU navy just like that. Are the ships supposed to have been in port :roll: Okay, game mechanics-wise the navies ...
- Fri Nov 11, 2022 7:32 am
- Forum: Terra Invicta Early Access
- Topic: What is the fire rate of railguns?
- Replies: 3
- Views: 1177
Re: What is the fire rate of railguns?
It varies a lot by module. Reload rate is one of the bigger things each upgrade level improves for railguns/coilguns. https://rookiv.github.io/terra-invicta/#Railguns Select the specific railgun you want to know about and check the "cooldown_s" line. That's the cooldown until it can fire a...
- Thu Oct 20, 2022 6:29 pm
- Forum: Terra Invicta Early Access
- Topic: How do you protect your stations from being stolen by enemy agents?
- Replies: 4
- Views: 2021
Re: How do you protect your stations from being stolen by enemy agents?
Increase the Loyalty stat of your own councilors. The average Loyalty of your own councilors is a major factor in the base difficulty of that mission. Building a Marine Platoon Barracks on the station significantly increases the difficulty of the action as well. The module project is unlocked throug...
- Thu Oct 20, 2022 6:19 pm
- Forum: Terra Invicta Early Access
- Topic: internal components and missiles hp
- Replies: 1
- Views: 730
Re: internal components and missiles hp
Yes. As I understand it, Lasers do not fire on projectiles that they can't destroy in one hit, to the point that as I move into the late game and need to start attacking enemy stations, I'm considering using the 120cm laser turrets as point defence instead of the 60cm (I have long since abandoned th...
- Thu Oct 20, 2022 6:12 pm
- Forum: Terra Invicta Early Access
- Topic: Not logical aliens + bugs + feedback
- Replies: 16
- Views: 2674
Re: Not logical aliens + bugs + feedback
2) The salamander looks like a hydra. Both on the portrait "Hydra" and below the name under the portrait - "Hydra" After killing the salamander, they gave the "Hydra Biology" technology. (this was the first alien agent I killed) All Alien agents are Hydras. They have a...
- Fri Oct 07, 2022 6:35 am
- Forum: Terra Invicta Early Access
- Topic: Can't acquire org despite meeting requirements
- Replies: 4
- Views: 1057
Re: Can't acquire org despite meeting requirements
Are you sure about the Admin cap? Some Orgs are falsely labeled as 2-star even though they're actually 3-star.
- Thu Oct 06, 2022 6:46 am
- Forum: Terra Invicta Early Access
- Topic: Some thoughts on Miltech
- Replies: 1
- Views: 843
Some thoughts on Miltech
So playing for a while, as well as seeing IRL events unfold in Ukraine, it seems increasingly dubious that miltech level can't decline except by event. Seems to me that a country being able to indefinitely reinforce their armies back to full strength at zero cost as long as they're not completely de...
- Thu Oct 06, 2022 6:23 am
- Forum: Terra Invicta Development
- Topic: War - Not declared by me / against me
- Replies: 1
- Views: 897
Re: War - Not declared by me / against me
Drop a save and see if declaring war with the EU makes the AI want to accept peace. I've found that Unaligned AI is a lot more receptive to peace if the other side also has nuclear weapons. My practical example: France Allying Ukraine and joining the Russia-Ukraine war will flip unclaimed Russia fro...
- Thu Oct 06, 2022 6:07 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: add deep customization of difficulty
- Replies: 2
- Views: 989
Re: Suggestion: add deep customization of difficulty
I've found that the most convenient way to cheat without having to reset faction templates every time you want to play a different faction is to turn off Save Compression and edit the savefile. The go-to things I usually do: Search for your faction name (i.e, "Humanity First") and the base...
- Tue Oct 04, 2022 8:49 am
- Forum: Terra Invicta Early Access
- Topic: China Help CP
- Replies: 7
- Views: 2938
Re: China Help CP
The Aliens get to attack CP with Abduction/Mind Control missions to turn a CP over to a pro-Alien faction. This action has a somewhat high baseline difficulty and needs several actions to finish, but I believe the action ignores the size of the target nation and economy. If your faction's passive Al...
- Tue Oct 04, 2022 7:59 am
- Forum: Terra Invicta Early Access
- Topic: CP efficiency
- Replies: 4
- Views: 2252
Re: CP efficiency
The thing about Unifications is that certain categories of IP investment (Economy, Knowledge, Welfare, Funding, Military) are more powerful when applied to a huge nation with lots of provinces and population. Other categories of IP (Spoils, Boost, Mission Control, Nuclear Weapons, Space Defenses onc...
- Mon Oct 03, 2022 8:57 am
- Forum: Terra Invicta Early Access
- Topic: [SPOILER ALERT] about xenoscum motivation
- Replies: 2
- Views: 1117
Re: [SPOILER ALERT] about xenoscum motivation
I see that you haven't reached the point where you capture and interrogate Aliens to learn their actual motives, or the limitations of their faction. Because the objective completion lore blurbs that come with completing that tech and the follow-ups demonstrate that the Aliens are legit concerned ab...
- Mon Oct 03, 2022 8:25 am
- Forum: Terra Invicta Early Access
- Topic: Changing Starting Councilor Nationality
- Replies: 4
- Views: 3101
Re: Changing Starting Councilor Nationality
If you want to change it, open up "TerraInvicta_Data/StreamingAssets/Templates/TINationTemplate.json" , search for United Kingdom (or whichever nation you're consistently getting your first councilor from) and copy-paste that nation's ISOCodes block into the ISOCodes block of your desired ...
- Thu Sep 29, 2022 9:26 am
- Forum: Terra Invicta Early Access
- Topic: Stations overly simplistic?
- Replies: 1
- Views: 2209
Re: Stations overly simplistic?
Nah, that's just the limitations you get to manage with in the early game: these are Stations that are at the tech level of where the ISS is today. The Ad Astra research and the stuff that comes after it makes Station management and planning plenty more complicated and nuanced. Solar Arrays, the Tie...
- Thu Sep 29, 2022 8:38 am
- Forum: Terra Invicta Early Access
- Topic: Changing Starting Councilor Nationality
- Replies: 4
- Views: 3101
Changing Starting Councilor Nationality
So, I understand that there's a feature where the the game tries to ensure that your first councilor is from the player's home region. My first councilor is consistently from the UK, but I actually live elsewhere in the world. I suspect it's because I'm running the game through Proton, and the game ...