Search found 15 matches

by Martenzo
Fri Nov 11, 2022 7:54 am
Forum: Terra Invicta Early Access
Topic: Why are navies destroyed with armies??
Replies: 5
Views: 1352

Re: Why are navies destroyed with armies??

As it says. It just doesn't make sense, if a division gets wiped out, why would that sink their ships? I had xenos nuke south Balkans, destroying 6/8 of the EU army and wiping out all of EU navy just like that. Are the ships supposed to have been in port :roll: Okay, game mechanics-wise the navies ...
by Martenzo
Fri Nov 11, 2022 7:32 am
Forum: Terra Invicta Early Access
Topic: What is the fire rate of railguns?
Replies: 3
Views: 1117

Re: What is the fire rate of railguns?

It varies a lot by module. Reload rate is one of the bigger things each upgrade level improves for railguns/coilguns. https://rookiv.github.io/terra-invicta/#Railguns Select the specific railgun you want to know about and check the "cooldown_s" line. That's the cooldown until it can fire a...
by Martenzo
Thu Oct 20, 2022 6:29 pm
Forum: Terra Invicta Early Access
Topic: How do you protect your stations from being stolen by enemy agents?
Replies: 4
Views: 1896

Re: How do you protect your stations from being stolen by enemy agents?

Increase the Loyalty stat of your own councilors. The average Loyalty of your own councilors is a major factor in the base difficulty of that mission. Building a Marine Platoon Barracks on the station significantly increases the difficulty of the action as well. The module project is unlocked throug...
by Martenzo
Thu Oct 20, 2022 6:19 pm
Forum: Terra Invicta Early Access
Topic: internal components and missiles hp
Replies: 1
Views: 709

Re: internal components and missiles hp

Yes. As I understand it, Lasers do not fire on projectiles that they can't destroy in one hit, to the point that as I move into the late game and need to start attacking enemy stations, I'm considering using the 120cm laser turrets as point defence instead of the 60cm (I have long since abandoned th...
by Martenzo
Thu Oct 20, 2022 6:12 pm
Forum: Terra Invicta Early Access
Topic: Not logical aliens + bugs + feedback
Replies: 16
Views: 2412

Re: Not logical aliens + bugs + feedback

2) The salamander looks like a hydra. Both on the portrait "Hydra" and below the name under the portrait - "Hydra" After killing the salamander, they gave the "Hydra Biology" technology. (this was the first alien agent I killed) All Alien agents are Hydras. They have a...
by Martenzo
Fri Oct 07, 2022 6:35 am
Forum: Terra Invicta Early Access
Topic: Can't acquire org despite meeting requirements
Replies: 4
Views: 1000

Re: Can't acquire org despite meeting requirements

Are you sure about the Admin cap? Some Orgs are falsely labeled as 2-star even though they're actually 3-star.
by Martenzo
Thu Oct 06, 2022 6:46 am
Forum: Terra Invicta Early Access
Topic: Some thoughts on Miltech
Replies: 1
Views: 820

Some thoughts on Miltech

So playing for a while, as well as seeing IRL events unfold in Ukraine, it seems increasingly dubious that miltech level can't decline except by event. Seems to me that a country being able to indefinitely reinforce their armies back to full strength at zero cost as long as they're not completely de...
by Martenzo
Thu Oct 06, 2022 6:23 am
Forum: Terra Invicta Development
Topic: War - Not declared by me / against me
Replies: 1
Views: 775

Re: War - Not declared by me / against me

Drop a save and see if declaring war with the EU makes the AI want to accept peace. I've found that Unaligned AI is a lot more receptive to peace if the other side also has nuclear weapons. My practical example: France Allying Ukraine and joining the Russia-Ukraine war will flip unclaimed Russia fro...
by Martenzo
Thu Oct 06, 2022 6:07 am
Forum: Terra Invicta Early Access
Topic: Suggestion: add deep customization of difficulty
Replies: 2
Views: 932

Re: Suggestion: add deep customization of difficulty

I've found that the most convenient way to cheat without having to reset faction templates every time you want to play a different faction is to turn off Save Compression and edit the savefile. The go-to things I usually do: Search for your faction name (i.e, "Humanity First") and the base...
by Martenzo
Tue Oct 04, 2022 8:49 am
Forum: Terra Invicta Early Access
Topic: China Help CP
Replies: 7
Views: 2545

Re: China Help CP

The Aliens get to attack CP with Abduction/Mind Control missions to turn a CP over to a pro-Alien faction. This action has a somewhat high baseline difficulty and needs several actions to finish, but I believe the action ignores the size of the target nation and economy. If your faction's passive Al...
by Martenzo
Tue Oct 04, 2022 7:59 am
Forum: Terra Invicta Early Access
Topic: CP efficiency
Replies: 4
Views: 2033

Re: CP efficiency

The thing about Unifications is that certain categories of IP investment (Economy, Knowledge, Welfare, Funding, Military) are more powerful when applied to a huge nation with lots of provinces and population. Other categories of IP (Spoils, Boost, Mission Control, Nuclear Weapons, Space Defenses onc...
by Martenzo
Mon Oct 03, 2022 8:57 am
Forum: Terra Invicta Early Access
Topic: [SPOILER ALERT] about xenoscum motivation
Replies: 2
Views: 1044

Re: [SPOILER ALERT] about xenoscum motivation

I see that you haven't reached the point where you capture and interrogate Aliens to learn their actual motives, or the limitations of their faction. Because the objective completion lore blurbs that come with completing that tech and the follow-ups demonstrate that the Aliens are legit concerned ab...
by Martenzo
Mon Oct 03, 2022 8:25 am
Forum: Terra Invicta Early Access
Topic: Changing Starting Councilor Nationality
Replies: 4
Views: 2822

Re: Changing Starting Councilor Nationality

If you want to change it, open up "TerraInvicta_Data/StreamingAssets/Templates/TINationTemplate.json" , search for United Kingdom (or whichever nation you're consistently getting your first councilor from) and copy-paste that nation's ISOCodes block into the ISOCodes block of your desired ...
by Martenzo
Thu Sep 29, 2022 9:26 am
Forum: Terra Invicta Early Access
Topic: Stations overly simplistic?
Replies: 1
Views: 2065

Re: Stations overly simplistic?

Nah, that's just the limitations you get to manage with in the early game: these are Stations that are at the tech level of where the ISS is today. The Ad Astra research and the stuff that comes after it makes Station management and planning plenty more complicated and nuanced. Solar Arrays, the Tie...
by Martenzo
Thu Sep 29, 2022 8:38 am
Forum: Terra Invicta Early Access
Topic: Changing Starting Councilor Nationality
Replies: 4
Views: 2822

Changing Starting Councilor Nationality

So, I understand that there's a feature where the the game tries to ensure that your first councilor is from the player's home region. My first councilor is consistently from the UK, but I actually live elsewhere in the world. I suspect it's because I'm running the game through Proton, and the game ...