Play testers wanted for alpha release of LW2 for WOTC

Forum to support developing of community project to update Long War 2 to work with the War of the Chosen expansion.
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paledbrook
Posts: 7
Joined: Sat Feb 16, 2019 9:47 am

Play testers wanted for alpha release of LW2 for WOTC

Post by paledbrook » Thu Apr 04, 2019 3:08 pm

I have got Long War 2 [WOTC] to a point where I really need feedback on the game beyond the first month or so. I'm hoping that some of you will be willing to try the mod with the understanding that you're unlikely to be able to complete a campaign (or even get near to doing so - although I don't really know). You should treat this as a bug hunt, but not unplayably so.

My main interest is in game-breaking bugs and balance problems, but feel free to report other issues as well.

Instructions for downloading and installing the mod are here: https://github.com/pledbrook/lwotc/wiki ... %5BWOTC%5D

Any help is greatly appreciated!

TheKmank
Posts: 1
Joined: Sat Apr 06, 2019 11:29 pm

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by TheKmank » Sat Apr 06, 2019 11:32 pm

Just wanted to say great work on the alpha! I have been waiting for something like this for ages.

As far as bugs, I believe that the Reapers can't be leveled up on the post-mission screen (they can afterwards in the barracks).

paledbrook
Posts: 7
Joined: Sat Feb 16, 2019 9:47 am

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by paledbrook » Sun Apr 07, 2019 5:15 am

Thanks. That is a known bug with the post-mission screen. Unfortunately, anything related to movies or graphics gets pushed back because it's way outside my field of expertise. I hope someone else who know what they're doing will be able to fix that.

cryptc
Posts: 97
Joined: Mon Jan 23, 2017 8:35 am

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by cryptc » Sun Apr 07, 2019 8:00 am

This is looking pretty good so far, great work. Been trying it out with no other mods installed.

So far I've noticed that the advent captains do not seem to be using holo targeting (I have seen them shoot as first action of turn), so might be something wonky with the AI.

And I've gotten one reproducible crash by using teamwork on a soldier and then having them call for evac with the bonus action.

Wish I had more time to thoroughly play test, but I'll put in a few hours here and there when I have a chance to try find bugs.

paledbrook
Posts: 7
Joined: Sat Feb 16, 2019 9:47 am

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by paledbrook » Sun Apr 07, 2019 11:18 am

Thanks for trying it out. I don't think the captain should always mark on the first turn. It's too easy to game. He does mark, though.

Would you be able to raise an issue on GitHub for the crash and attach a save file? That would make things much easier for me.

MajorEvil
Posts: 1
Joined: Wed Apr 10, 2019 1:31 pm

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by MajorEvil » Wed Apr 10, 2019 1:39 pm

With your Permition, I would also like to upload a YouTube series of this to my YouTube channel. I don't really have any following or subscribers on my channel. However the idea with this is that I can help promote this community project at least a little, while at the same time allowing people to review any and all episodes of this that I release. Either for Development for the mod or for entertainment value. Either way you win.

paledbrook
Posts: 7
Joined: Sat Feb 16, 2019 9:47 am

Re: Play testers wanted for alpha release of LW2 for WOTC

Post by paledbrook » Wed Apr 10, 2019 7:38 pm

You don't need my permission, but thanks for asking. Go ahead! Just keep an eye on the project's issues so that you stay abreast of any game-breaking bugs. Oh, and I'm aiming/hoping to get alpha 2 out on Saturday.

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