The Evergame, UFO #1,000

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1Warmonger
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Joined: Mon Jul 31, 2017 6:47 pm

The Evergame, UFO #1,000

Post by 1Warmonger » Sat Feb 02, 2019 6:52 am

Yep,

Finally made it to the 1000th UFO. 76 Colonels, 30 Firestorms, uncounted hrs playing, never bored. EXCELLENT game, needless to say, my all time favorite. Thank you for all the good work!
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johnnylump
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Re: The Evergame, UFO #1,000

Post by johnnylump » Sat Feb 02, 2019 4:17 pm

Well done.

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Tanalbi
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Re: The Evergame, UFO #1,000

Post by Tanalbi » Sun Feb 03, 2019 10:55 pm

I've never seen such a cool guy who has spent A LOT of time in this game! Congrats, bro! Which difficulty and SW options? I am pretty sure you've reached your thousands of hours in-game on Steam after this playthrough!
"The prefect true curves of a woman are her smile"

1Warmonger
Posts: 13
Joined: Mon Jul 31, 2017 6:47 pm

Re: The Evergame, UFO #1,000

Post by 1Warmonger » Mon Mar 25, 2019 11:33 pm

Couple more tidbits

- Took it to UFO 1,300
- Finally ended the game (couldn't bring myself to do the Battleship map again); 568 battles, 14,687 aliens killed, about 60 KIA.

In the very late game, aliens have very high inherent defense, a Sectoid in the open is a 70-ish shot. Most of the killing is done from elevation at long range, or, very close up with a shotgun.

Most dominating class: Rocketeers, in fact, highest kill count went to a "skysweeper" Rocketeer with 662 in 120 missions.

Best "killer" classes, airborne gunners (shred, not heat), snipers (mobile ones, with lock'n load), shotgun ITZ scouts, Pathfinder & Jaeger mechs (mobility suits).

Infantry & assaults become more and more marginal, although "tank" assaults are viable right up to the final mission (and also my favorite class).

My "Best" soldier was a support engineer with 188 missions, 333 kills.

You guys need to reconsider toing something for XCOM: WoTC….. so many possibilities!

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