What exactly is a "Bullet Wizard" build?

For general discussion about XCOM: Long War
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What exactly is a "Bullet Wizard" build?

Postby SouthpawHare » Thu Jan 10, 2019 6:36 pm

I've heard this term used a lot to refer to a certain type of Gunner build, in both LW 1 and 2, but never actually seen it defined or explained.

My initial assumption has been that it's based off of abilities don't require to-hit rolls, such as dealing automatic damage by suppressing, or by applying debuffs. This means that the Gunner just expends bullets to get effects without attacking, sort of like a spellcaster spending mana.

However, I've also heard the term used to refer to Gunners that do high damage, shoot a lot, use lots of cooldown abilities, or use specifically suppression. Some of these things have partial overlap, while others are the complete opposite. What is the actual intended definition?

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Re: What exactly is a "Bullet Wizard" build?

Postby bilfdoffle » Thu Jan 10, 2019 11:39 pm

So I'm fairly sure Youtuber 'beaglerush' conceptualized the bullet wizard build and coined the term in one of his playthroughs. In general, the bullet wizard shoots out a bunch of bullets and things happen. At the time, the danger zone suppression radius had increased from about 1 tile to 3 tiles (an actually useful amount of AoE). Adding in mayhem, holotargeting, and shredder, and you can holo+shred, apply suppression, and do a minimal amount of damage to several enemies at once.

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Re: What exactly is a "Bullet Wizard" build?

Postby mattprice516 » Fri Jan 11, 2019 2:46 am

Yeah, you have it pretty much correct OP - a "bullet wizard" focuses on all the support abilities, and perks which enhance those abilities. It stands in contrast to a pure damage gunner who focuses on firing many, high damage, mech-destroying (HEAT) rounds as accurately as possible.

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