Resource SHowing Mission Spawn Requirements

Phrozehn
Posts: 41
Joined: Tue Feb 14, 2017 3:35 pm

Resource SHowing Mission Spawn Requirements

Postby Phrozehn » Tue Mar 27, 2018 2:05 am

Does anyone have a link to a list of all the mission types and the Vigilence and Advent Strength requirements for them to spawn? I coulda sworn I'd seen one a while back but can't find it anymore :( Any help would be awesome!

Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Resource SHowing Mission Spawn Requirements

Postby Psieye » Tue Mar 27, 2018 9:56 am

Ultimately they'll all be presenting the information you can find in XComLW_Activities.ini - I'm assuming you know where the ini files are for LW2.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd

User avatar
SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Resource SHowing Mission Spawn Requirements

Postby SonnyWiFiHr » Tue Mar 27, 2018 12:04 pm

Jailbreak will stop spawning after vigilance 8. Rest - I m detecting easier missions on higher vigilance. They have better timers - far better timers. Rescue Scientist 6d vs Rescue Scientist 12 days. It confused me in the beginning but now I m just spiking Vigilance to max for S&G, Intel, VIP with better timers and lower baseline difficulty.

https://www.ufopaedia.org/index.php/Long_War_2
The Preacher


Return to “Long War 2”

Who is online

Users browsing this forum: No registered users and 17 guests