Chryssalids Only Running Away?

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Joined: Wed Jun 14, 2017 4:28 pm

Chryssalids Only Running Away?

Post by Line » Wed Jun 14, 2017 4:41 pm

Chryssalids during all of my missions do nothing but run away, was wondering if this was normal behaviour, or if I have to go through other mods to check for the culprit.

Not quite the blessing that it sounds, as I have to chase them down for sabotage missions.

Mods enabled:

Long War 2
A Better Advent 2
Avenger Events: LW Pack
Evac All
Gotcha (Flank Preview Evolved)
Free Camera Rotation
Stop Wasting My Time
Perfect Information
Numeric Health Display
Capnbubs Accessories Pack
Stenchfury Modular Helmets and Armors
No Full Cover Grabs
More Maps Pack

Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Chryssalids Only Running Away?

Post by LordYanaek » Thu Jun 15, 2017 3:24 pm

I would start by checking A Better Advent 2. There are AI modifications in ABA and some of the "improvements" caused (when i last checked the mod, it might have changed) a "cowardly" behavior from some units (especially melee units like Stun Lancers who would stay behind when they don't have a safe path to get into melee range, it might also affect chrysalids). The reasoning of the mod author is that having enemies not suicide into your overwatch traps makes the game more challenging but it also made it more boring for me when i had to chase units around for a looooong time.

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Joined: Wed May 10, 2017 4:50 pm

Re: Chryssalids Only Running Away?

Post by Exquisitor » Thu Jun 15, 2017 5:55 pm

I saw this happen with a chryssalid soldier recently. I'd wounded it and it ran off and then returned several turns later. In another mission, a retaliation (kill the beacon) mission, a chryssalid soldier was wounded, then proceeded to run off and kill/convert a bunch of civilians. I think this latter example may have been "working as intended."

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Joined: Tue May 28, 2019 4:20 am

Re: Chryssalids Only Running Away?

Post by Vyufta » Wed Jun 05, 2019 12:36 pm

Okay, really late answer, but I believe I know the problem you are having. It is the mod ABA2.
Long war 2 updated and since then the modder for ABA moved on to WotC (Btw if you are using LW2, you should be using his ABA2 Guest Enemies mod made for LW2). Anyway, this means that the Chryssalids unfortunately turn out bugged now. The only solution I could find, at first, was to reduce the number of possible ABA chrysallids spawning in pods to 0. However, I didn't want to lose out on Chryssalids, so I looked for other mods for them to try and counter the AI bug and tried:
Chryssalid Mod (EW/EU Behavior) ... =725228162
This mod does change their behavior, but at least it makes them actually attack rather than run around like idiots. Watch out tho, they seem more likely to go after civilians.
Hope this helps anyone with this Chryssalid problem.

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