Intel/Recruit/Supply raids, sometimes caused mini-retals, automatically spawn and are all instant infiltration like Rendezvous. They have roughly a 2-3 week regional cooldown. So once you get one you are 'clear' for at least 2 weeks, though you can still get a full retal.
Retals, internally called Counterinsurgency have a 2 part mission setup. The first spawns like a normal GOP and has the text protect a data leak. When this missions is failed or ignored it will spawn a full retal which is either Haven Defense or Terror. The former is somewhat easy depending on spawns, the latter seems to be more difficult but I've never actually had one myself.
Here's what the ini looks like for them.
Full Retalliation
Code: Select all
[Counterinsurgency X2LWAlienActivityTemplate]
iPriority=30
ActivityCategory="COIN"
RequiredRebelMissionIncome=60.0 ; Rebels have to earn this before accumulation begins
DiscoveryPctChancePerDayPerHundredMissionIncome=31 ;
MinVigilance=4
MinAlert=4
MissionTree[0] = ( MissionFamilies[0]="DestroyObject_LW", \\
Duration_Hours=144, \\
DurationRand_Hours=48 \\
)
MissionTree[1] = ( MissionFamilies[0]="Terror_LW", \\
MissionFamilies[1]="Defend_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
Raids
Code: Select all
[IntelRaid X2LWAlienActivityTemplate]
iPriority=41
MinAlert=3
MinVigilance=2
MissionTree[0] = ( MissionFamilies[0]="IntelRaid_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
[SupplyConvoy X2LWAlienActivityTemplate]
iPriority=42
MinAlert=4
MinVigilance=1
MissionTree[0] = ( MissionFamilies[0]="SupplyConvoy_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
[RecruitRaid X2LWAlienActivityTemplate]
iPriority=43
MinAlert=4
MinVigilance=1
MissionTree[0] = ( MissionFamilies[0]="RecruitRaid_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)