With Berserker corpse in the production cost, if it's a consumable we tend to never use it (at least i never used it) because it's so hard to produce and "i might need it badly later" so in the end i stopped equipping it as it was just using up a slot.
I think it's impossible to balance it correctly for Long War as a consumable. Why not make it single-use in battle but not removed from the inventory like every other "consumable" and increase the cost a lot (bringing back the Berserker corpse and possibly throwing an Elerium core and some Elerium dust). It would make it hard to mass-produce it and remove the pointless micromanagement.
I'm really curious why the developers decided to keep it a consumable and change the cost periodically, removing, than adding, then removing again the Berserker corpse. I'm not criticizing, just wondering why
![Confused :?](./images/smilies/icon_e_confused.gif)