![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Does anyone know how to modify the .ini files to activate this capability ahead of time? My poorly armored haven leaders will thank you profusely.....
*le sigh* I was afraid of that - oh well, at least they recognized the need and are fixing it - for that I will (eventually) be grateful.JulianSkies wrote:Not doable via .ini editing as they need to change some code in the UI design
If that were the idea then they should put a timer on making switches, not give us the current braindead UI.LordYanaek wrote:That's because you're not supposed to do this.
I'm almost sure the developers idea was for Haven Advisor to be a mid-long term assignment and not something you change each time a mission shows up. It's a way to make soldiers with awkward stats actually useful. You are not supposed to swap them in and out of advisor position.
I've never gotten this impression at all. I've always seen HAs among the most vital positions in the whole strategy layer. I have specific builds just for them, and take them out on combat missions to keep them up to par on ranks. In fact most of my early game troops end up manning the havens because they are the highest ranked. Havens are the lifeblood of the campaign. I really don't understand why people look at it as a spot for poor quality troops. Having a strong HA is typically the difference between being able to hold out on a retal until the cavalry arrive, and getting stomped on the moment a pod shows up.LordYanaek wrote:That's because you're not supposed to do this.
I'm almost sure the developers idea was for Haven Advisor to be a mid-long term assignment and not something you change each time a mission shows up. It's a way to make soldiers with awkward stats actually useful. You are not supposed to swap them in and out of advisor position.
Putting an advisor in a haven does nothing until the next day. This includes putting them back after swapping their gear.Dlareh wrote:If that were the idea then they should put a timer on making switches, not give us the current braindead UI.LordYanaek wrote:That's because you're not supposed to do this.
I'm almost sure the developers idea was for Haven Advisor to be a mid-long term assignment and not something you change each time a mission shows up. It's a way to make soldiers with awkward stats actually useful. You are not supposed to swap them in and out of advisor position.
Rebels that are changing jobs do nothing for an entire day. Advisors work instantly as far as I can tell (I've rooted around in the source code to see).ndessell wrote: Putting an advisor in a haven does nothing until the next day. This includes putting them back after swapping their gear.
You might be perfectly right. The way the UI wasn't optimized to help redeploy them definitely makes me think they were not supposed to be swapped all the time and it also doesn't make a lot of sense that with the Avenger flying from North America to East Asia, you can take someone out of a haven in South Africa and deploy him with the rest of the squad with no issues. Of course i wasn't able to read the developer's mindchrisb wrote:I've never gotten this impression at all. I've always seen HAs among the most vital positions in the whole strategy layer. I have specific builds just for them, and take them out on combat missions to keep them up to par on ranks.LordYanaek wrote:That's because you're not supposed to do this.
I'm almost sure the developers idea was for Haven Advisor to be a mid-long term assignment and not something you change each time a mission shows up. It's a way to make soldiers with awkward stats actually useful. You are not supposed to swap them in and out of advisor position.
It's true that the UI for Advisors is rather annoying currently but we know they are working on it and a similar request was recently moved to the "bug reports" subforum so they are probably considering the issue.As for the QOL the OP was talking about. It would be nice if there was something in place that made it so you could pull them from the HA to send on a mission without having to jump through the havens to find all the ones you want. Especially since their classes are not listed when you view them in the haven screen. That would be nice as well!
- Allow Liaison soldiers to be added to squads.
- Allow soldiers in a squad to be assigned to Liaison duty in a Haven and dim their icon to make sure they appear unavailable like others in training/wounded.
SilentJ wrote:Hooray. The concerns raised here are being fixed in the QOL update for 1.5
- Allow Liaison soldiers to be added to squads.
- Allow soldiers in a squad to be assigned to Liaison duty in a Haven and dim their icon to make sure they appear unavailable like others in training/wounded.