So, instead of being stoped by attacking as was the old behavior, it is now stoped by any other action than movement. This gets quite ridiculous quite fast.
Free reload? No overwatch for you!
Open or close a door? No overwatch for you!
End your move in a square that contains loot? No overwatch for you!
Could we please get the old behavior back?
The many foibles of Ever Vigilant
Re: The many foibles of Ever Vigilant
Wow, I didn't realise it was that bad. I also think you listed all the things that should be ignored. I'm all for everything else breaking Ever Vigilant, even the free action fortify.
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Re: The many foibles of Ever Vigilant
it has always been only stopped by any actions that is not moving, you confused it with deep cover (hunker if you didn't attack, stacks with overwatch)
Re: The many foibles of Ever Vigilant
Always seemed finicky to me in vanilla, didn't realize it was quite so awful.
I wonder if this is less a bug report and more a common sense balance adjustment.
I wonder if this is less a bug report and more a common sense balance adjustment.
Re: The many foibles of Ever Vigilant
At the very least, picking up loot due to your movement shouldn't prevent ever vigilant. Though opening/closing of doors should also work. Reloading, whether free or not, is a bit harder of a question, though I would prefer it to work on both.
Re: The many foibles of Ever Vigilant
It is logical to assume that in this context the "action" should be something that actually consumes at least one action point. In current state it really feels like a bug and a pretty annoying one. Damn, sometimes it doesn't trigger even if you didn't actually do anything: my OW specialist checked the hacking rewards on a lamppost thingy at the beginning of the turn, canceled the hack and dashed forward - at the end of the turn EV didn't trigger. I wonder if it also breaks on a canceled haywire protocol.
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Re: The many foibles of Ever Vigilant
It even cancels when you gain squad wide concealment from a hack reward with a different unit. I guess the act of gaining concealment is just the unit itself calling the same free action that a shinobi owning the conceal perk would.
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Re: The many foibles of Ever Vigilant
Mod for fix: http://steamcommunity.com/sharedfiles/f ... =877414306
If you want more abilities to not trigger it you will need to add them into the config, unfortunately this can't detect free reloads as it is literally the same ability as standard reload, but you can use free reload anytime mod and add to the ability list.
If you want more abilities to not trigger it you will need to add them into the config, unfortunately this can't detect free reloads as it is literally the same ability as standard reload, but you can use free reload anytime mod and add
Code: Select all
+EverVigilantIgnore=FreeReload