Jacke wrote:
Crit chance and dodge chance complicates this. Critting will make a miss a graze, a graze a hit, and a hit a crit. Dodging does the same the other way, a crit into a hit, a hit into a graze, a graze into a miss. Getting both a crit and a dodge just offset each other and leave the to-hit result unchanged.
Pretty sure you're wrong about crit upgrading a miss into a graze.
The rest is correct but Crit and Dodge counter each other multiplicatively, not additively. For simplicity's sake let's consider 50% crit and 50% dodge you'll still get 25% crit and 25% dodge in the end.
Mavoc wrote:90% to hit is 80% hit / 20% graze
100% to hit is 90% hit / 10% graze
similar effect on <10%
I am not sure what you think is special or odd about the spectrum ends.
Because it actually punishes high percentage shots rather than reward them and rewards very low percentage ones which is the exact opposite of what the OP think was the developers intention.
I'm not the developers so i can't say why they added this but on spectrum ends the graze band effect is asymmetric which on itself is already odd.