During a supply raid mission I encountered a sectopod, which I tried to get control over using my specialist with Full Override. This took me a number of turns to succeed due to low hack skill. My squad was still in concealment and when I finally hacked the sectopod following things happened:
1) After the hack sectopod becomes concealed.
2) He loses concealment immediately due nearby troops.
3) Enemy troops activate, however instead of running for cover they are just standing still.
4) My troops are still concealed. I break concealment by opening fire, but enemies still do not move.
5) In fact every single pod in the map does not move after I activate it.
So, basically hacking that sectopod cause AI to freeze and stop reacting to my troops. I am not sure if it is caused by Full Override skill or breaking concealment with hacked sectopod.
Moreover, I have noticed a problem with Full Override skill itself. It is supposed to consume charge only upon successful attempt, however if I continue to try and hack sectopod from concealment after 2 failed attempts the charge is gone. This might be a known problem though.
I have a save game file available for the moment when sectopod was hacked:
https://drive.google.com/file/d/0BzaLdT ... sp=sharing
After reloading the game and loading this save file AI finally activates properly and enemy troops will take cover and open fire next turn. However, you can still enemy pod in the distance, which can see sectopod and just stands in the open.
I am using a number of cosmetic and QoL mods:
Code: Select all
TacticalUI KillCounter
Disable More VO
LW2: ShowMeTheSkills Revived
Remove Missing Mods
Clean Cinematic
Quick Reload
Capnbubs Accessories Pack
Show Health Values
Perfect Information
Instant Avenger Menus
robojumper's various speed-ups
Gotcha (Flank Preview Evolved)
Overwatch All/Others
Evac All
Stop Wasting My Time
Long War 2
[LW2 Comp] XCom 2 International Voices Pack