szmind wrote:Or reveal a new pod in the middle of a turn, drawing new enemies in sight (that would be a tactical mistake rather - you can't blame broken DT for it
Think it over
Whether you call activating a new pod mid-turn a tactical mistake is irrelevant. Sometimes it's inevitable, but that should be irrelevant to whether a second DT shot is granted during the turn.
But I wasn't even talking about those rare cases when you activate new pods mid-turn. I'm talking about much more common situations, e.g. aliens from the SAME pod are completely hidden behind cover, and can be revealed during the same turn by destroying cover.
Here is an example. In the first clip the gunner with Double Tap only sees the floater on the left. He doesn't see the chryssalid on the right because of crappy LOS and a small piece of cover in the way. Gunner kills floater and no second shot is granted.
https://www.youtube.com/watch?v=NNBa3OMxOJQ
In the other clip I've destroyed the piece of cover, so now the gunner sees both the floater and the chryssalid, and a second shot is granted after killing the floater with DT.
https://www.youtube.com/watch?v=LBLvn5FoeQU
So you're right about how it works - DT is granted only if after the first shot the soldier has a visual on any additional enemies, regardless of anything else that follows in the same turn. If that's by design, I guess it would be wrong to call DT 'broken', but then the perk description is incorrect for not listing this exception. But the mechanic is BS because the game basically decides for me that I will not need that second shot, when this is obviously not true in many situations.
Bottom line is, when there are multiple enemies in sight, thy player can choose whether to use the second DT shot. If no extra enemies are visible at the time of the first shot, the game doesn't give me the choice, even though DT is 'available'. That impedes the tactical planning of the turn, especially when it involves destroying cover to reveal enemies, and then firing at them. And no, you can't always destroy the cover and make all aliens visible from the beginning of the turn. Sometimes the DT gunner has to take the first shot to kill the only visible alien on OW, but then the gunner can't use the DT later in the turn, because the game stupidly steals the second shot from said gunner because it doesn't have the foresight of the player. That's just stupid. Think it over
Anyway, the other issue is the insufficient description which made me think DT is broken because it doesn't specify a very common exception to when DT is actually available.