Some stuff could have been but weren't because they might be hard to do.
Posted: Sun Jan 03, 2016 7:02 pm
I wasn't far behind when it comes to Long War suggestions, i see myself imaginative when it's about adding content to a videogame, but not thoughtful of how hard would it be to do, because i don't know so much programmation a Johnny and Rachel do. But here's my list of content that could have been in LW.
-Limited Tactical armor: This one could had been as a Second Wave option. Now, both Tac Vest and Armors are limited and can be lost, forcing soldierts to go in either their traditional clothes (Shirt, pants and boots) you can see them in the Barracks, or the leather jackets they use in Covert Ops. Could have been possible, if you ask me.
-Limited ammo, X-COM-like: Now, this could have been a big pain in the arse, because it requires too much programming if you really wish your soldiers' ammo is limited, requiring them to be equippe with an ammo magazines item that allows you to reload your weapon too many times until you eventually run out of ammo. Again, this could be a good SW option.
-Hit option: Because i just think, Johnny himself considered this. I mean, it is very likely to happen, you can use the break windows animation to emulate your soldier hitting an alien who it is at a close distance, VERY close.
-Pulse weapons SFX being replaced by Particle Cannon SFX: I remember talking about Johnny about this, and he liked the idea. I think i commented that Laser and Pulse weapons have the same SFX, and that it would need to change, but he said it would be either hard or impossible, for some reason i can't remember, but yeah, it could have been awesome.
-Exhaustion: This is also kind of cheesy. Instead of having a soldier wounded if sent to battle with fatigue, why not instead displaying "Exhausted" (In purple color) on the debrief screen? It could be a good idea, but then again, hard to do.
So... what do you think about my ideas? You can comment your ideas here if you wish.
-Limited Tactical armor: This one could had been as a Second Wave option. Now, both Tac Vest and Armors are limited and can be lost, forcing soldierts to go in either their traditional clothes (Shirt, pants and boots) you can see them in the Barracks, or the leather jackets they use in Covert Ops. Could have been possible, if you ask me.
-Limited ammo, X-COM-like: Now, this could have been a big pain in the arse, because it requires too much programming if you really wish your soldiers' ammo is limited, requiring them to be equippe with an ammo magazines item that allows you to reload your weapon too many times until you eventually run out of ammo. Again, this could be a good SW option.
-Hit option: Because i just think, Johnny himself considered this. I mean, it is very likely to happen, you can use the break windows animation to emulate your soldier hitting an alien who it is at a close distance, VERY close.
-Pulse weapons SFX being replaced by Particle Cannon SFX: I remember talking about Johnny about this, and he liked the idea. I think i commented that Laser and Pulse weapons have the same SFX, and that it would need to change, but he said it would be either hard or impossible, for some reason i can't remember, but yeah, it could have been awesome.
-Exhaustion: This is also kind of cheesy. Instead of having a soldier wounded if sent to battle with fatigue, why not instead displaying "Exhausted" (In purple color) on the debrief screen? It could be a good idea, but then again, hard to do.
So... what do you think about my ideas? You can comment your ideas here if you wish.