Question about Dynamic War mission spacing

For general discussion about XCOM: Long War
Ivan Rajic
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Joined: Wed Aug 31, 2016 6:56 am

Question about Dynamic War mission spacing

Postby Ivan Rajic » Mon Feb 13, 2017 9:34 am

The Dynamic War Second Wave option says that the strategic AI is different. From what I found on the Internet (, that means that the AI decides what missions it will run on the fly, not at the beginning of the month as in the normal game. There is a counter for each mission type, and when it fills up, the mission is generated. The counter fills up based on a base factor, X-Com threat and Alien resources. So, for example, if the Aliens are low on resources, the counter for harvest missions will fill up more quickly, or if I'm being successful, the counter for research, scout, or hunt missions will fill up more quickly.

Does this mean that, basically, if I put the Dynamic War scaling to 1, the balancing of resources, number of missions, soldier progression, etc., should be like without Dynamic War, except that what missions the Aliens will run won't be as predictable as in a normal game?

The reason I am asking is because I've started planning too much based on the monthly mission tables on Ufopaedia. For example, if I know that there will be no more scout or hunt missions this month, then I can rearm my interceptors, or move them to another continent to buy more interceptors on the original one. I find that this predictability takes a way from the fun. However, that link I posted also says that the spacing between missions on Dynamic War is actually more predictable, but that the team was planning to fix that later. Has that happened?

So, ideally, I'd like the best of both options - I don't want the aliens to have a monthly schedule around which I can plan, but I also want them to be able to do, say, two scout missions in two days. Will Dynamic War give me that, or do I have to choose either the one, or the other option?


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Joined: Tue May 16, 2017 8:04 am

Re: Question about Dynamic War mission spacing

Postby Lemaign » Tue May 16, 2017 8:17 am

I'm not sure if this is still relevant to you. But here I go.

Short answer: You can have both with SW_ELERIUM_LOSS set rather low. You feel this out, maybe start at 20.

Long answer: Every half hour for each mission type there is a roll and if a random number between 0 and 100000/SW_ELERIUM_LOSS-1 is below the threshold for that mission, the counter for that mission will increase by 1. When this counter hits SW_ELERIUM_LOSS you get the mission. So with setting SW_ELERIUM_LOSS low you might roll 'lucky' and get the same mission type in a short time window. Also Base Defense missions get triggered the way they do without DW. But I think there is a bug where you get them too fast and the aliens don't get the Infiltration missions they should. I made a mod to fix this.

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// Author: Lemaign





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