We need a project tech tree

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mjbourquin
Posts: 1
Joined: Tue Oct 11, 2022 4:32 am

We need a project tech tree

Post by mjbourquin »

First off, this game is incredibly addictive. Already played it way too long when it's not complete.

The faction projects really need to have an in game tech tree. The drive projects for example, I know drive techs require specific reactor techs first but there is no way to know which ones are required or even if the tech is going to come up in your game. But this is just one example, there are already a ton of global techs, and even more project techs, we desperately need a visual project tree in game.

Right now this is my biggest frustration with the game, wasting so much time on getting techs that are dead ends because there is no clear in game tech tree. Getting the global antimatter techs and then the descending antimatter drive tech never popping up and no in game indication of the chance of it popping up either is frustrating.
Anfros
Posts: 2
Joined: Tue Oct 11, 2022 3:11 pm

Re: We need a project tech tree

Post by Anfros »

There is one, just click show full tech tree in the top right corner of the tech tree, it shows all non alien projects. If you right click a tech you get a tree with only the techs and projects connected to the tech/project you clicked.
ecpgieicg
Posts: 48
Joined: Mon Oct 03, 2022 12:20 pm

Re: We need a project tech tree

Post by ecpgieicg »

Starting with a text search function within the project UI would be great
KinSeth2
Posts: 40
Joined: Sun Oct 09, 2022 3:33 am

Re: We need a project tech tree

Post by KinSeth2 »

Would also be better and more appealing to dig into if we didn't have to wait for it to load.
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