Experimental Powered Weapon project bug
Experimental Powered Weapon project bug
Experimental Powered Weapon project in Proven Ground requires no resources and implemented instantly. As a result an infinite number of Experimental Powered Weapon is available.
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- Posts: 940
- Joined: Mon Jan 23, 2017 1:34 pm
Re: Experimental Powered Weapon project bug
That one shouldn't even be available.
What other mods do you have active?
What other mods do you have active?
Re: Experimental Powered Weapon project bug
I have this bug too, it looks the like the old vanilla project with a random outcome at zero cost is still there.
Pretty sure it is the vanialla project as it gives the hellfire projector amongst other things.
Lots of QoL mods installed but nothing that changes the strategic of tactical layer. (not at home to give the definitive list at the moment).
This is late in the game (March/April 2036) with all of the reseach projects unlocked.
Pretty sure it is the vanialla project as it gives the hellfire projector amongst other things.
Lots of QoL mods installed but nothing that changes the strategic of tactical layer. (not at home to give the definitive list at the moment).
This is late in the game (March/April 2036) with all of the reseach projects unlocked.
Re: Experimental Powered Weapon project bug
my mods collection: http://steamcommunity.com/sharedfiles/f ... =885098039LordYanaek wrote:That one shouldn't even be available.
What other mods do you have active?
Re: Experimental Powered Weapon project bug
I just got this bug too. Came out after I researched Plasma Blasters.
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- Posts: 940
- Joined: Mon Jan 23, 2017 1:34 pm
Re: Experimental Powered Weapon project bug
OK, now that's fun.
Experimental Powered Weapon just appeared as a research after i finished Muton elite autopsy
Research takes 0h (but is not instant like autopsies, you have to go the hologlobe), repeatable and apparently does nothing but bringing an empty popup.
Save
The last autosave is right when i finished Muton Elite autopsy (you'll get the popup), the Quicksave is just after. Reloading the last turn of the UFO mission will bring you a few hours before the autopsy is finished.
My mods:
Resurrected this old report rather than opening a new one, hope it's OK.
Experimental Powered Weapon just appeared as a research after i finished Muton elite autopsy
Research takes 0h (but is not instant like autopsies, you have to go the hologlobe), repeatable and apparently does nothing but bringing an empty popup.
Save
The last autosave is right when i finished Muton Elite autopsy (you'll get the popup), the Quicksave is just after. Reloading the last turn of the UFO mission will bring you a few hours before the autopsy is finished.
My mods:
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QoL (11):
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- Posts: 18
- Joined: Sat May 20, 2017 9:31 am
Re: Experimental Powered Weapon project bug
Same whit me LordYanaek, I guess people either dont reach the end game that much or win long before muton elite autopsy, because this is a rather silly bug.
- WanWhiteWolf
- Posts: 138
- Joined: Tue May 16, 2017 10:09 pm
Re: Experimental Powered Weapon project bug
Yep, happened to me as well.
For me at least it seems to give different amo types for W.A.R suits. I completed it like ...10 times and checked the inventory of a soldier with a W.A.R. suit. Was pretty much full of all types of amo.
Not that it matters that much since I don't have many W.A.R. suits but still... you can pretty much pick whatever upgraded version of heavy weapon you want.
For me at least it seems to give different amo types for W.A.R suits. I completed it like ...10 times and checked the inventory of a soldier with a W.A.R. suit. Was pretty much full of all types of amo.
Not that it matters that much since I don't have many W.A.R. suits but still... you can pretty much pick whatever upgraded version of heavy weapon you want.
Re: Experimental Powered Weapon project bug
Happened to me as well some time ago. I mentioned it back in february, together with other bugs i found: http://www.pavonisinteractive.com/phpBB ... 17&t=24857
Re: Experimental Powered Weapon project bug
I just checked in a fix for this today, will be in 1.5. Alien Hunters introduced an alternative path to unlock this project, so we had to disable it there too. That plus a bug in the disabling config for the primary path caused it to show up in the research list instead of the proving ground.