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Experimental Powered Weapon project bug
Posted: Thu Mar 16, 2017 10:17 am
by said46
Experimental Powered Weapon project in Proven Ground requires no resources and implemented instantly. As a result an infinite number of Experimental Powered Weapon is available.
Re: Experimental Powered Weapon project bug
Posted: Thu Mar 16, 2017 10:57 am
by LordYanaek
That one shouldn't even be available.
What other mods do you have active?
Re: Experimental Powered Weapon project bug
Posted: Thu Mar 16, 2017 12:39 pm
by RXTXK
I have this bug too, it looks the like the old vanilla project with a random outcome at zero cost is still there.
Pretty sure it is the vanialla project as it gives the hellfire projector amongst other things.
Lots of QoL mods installed but nothing that changes the strategic of tactical layer. (not at home to give the definitive list at the moment).
This is late in the game (March/April 2036) with all of the reseach projects unlocked.
Re: Experimental Powered Weapon project bug
Posted: Fri Mar 17, 2017 8:32 am
by said46
LordYanaek wrote:That one shouldn't even be available.
What other mods do you have active?
my mods collection:
http://steamcommunity.com/sharedfiles/f ... =885098039
Re: Experimental Powered Weapon project bug
Posted: Sat Mar 18, 2017 1:09 pm
by Tuhalu
I just got this bug too. Came out after I researched Plasma Blasters.
Re: Experimental Powered Weapon project bug
Posted: Fri Jun 23, 2017 3:08 pm
by LordYanaek
OK, now that's fun.
Experimental Powered Weapon just appeared
as a research after i finished Muton elite autopsy
Research takes 0h (but is not instant like autopsies, you have to go the hologlobe), repeatable and apparently does nothing but bringing an empty popup.
Save
The last autosave is right when i finished Muton Elite autopsy (you'll get the popup), the Quicksave is just after. Reloading the last turn of the UFO mission will bring you a few hours before the autopsy is finished.
My mods:
Code: Select all
QoL (11):
Show More Buff Details
TacticalUI KillCounter
Upcoming events in hours
Commander's Choice
Tactical Speedup
Actual Chain Lightning
Quick End Turn
Evac All
LOS Preview Ability
robojumper's various speed-ups
Gotcha Again
Total Overhaul (1):
Long War 2
Cosmetic (10):
MtM's LW2 Squad Icon Pack
Calmer Colors - Hair
Calmer Colors - Eyes
Calmer Colors - Armor
Alien Hunters Armor Customization Tweaks
Capnbubs Accessories Pack
Free the Hood
Mec Grenade Launcher Color Fix
More Environmental Lighting Maps
No Hunter's Lodge
Rules Tweaks (3):
Reliable Ever Vigilant
Free Reload Anytime
Peek From Concealment
Bugfixes (4):
Facility Staff Slot Indicator Fix
No free actions for Andromedon Robot
Multicast Ability cost fix
LW2 PsiOp BugFix
UI (12):
Grimy's Hotkeys
Additional Icons
LW2: Better Squad Icon Selector
No Drop-down Lists
Show Infiltration percentage in Squad Select
New Target Icons
LW2: View Infiltrating Squad
Perfect Information
Show Defense in Armory
Better Debug Camera (Mouse + Keyboard)
robojumper's Squad Select
robojumper's Squad Select: LW2
Resurrected this old report rather than opening a new one, hope it's OK.
Re: Experimental Powered Weapon project bug
Posted: Fri Jun 23, 2017 3:37 pm
by TheDarkZero
Same whit me LordYanaek, I guess people either dont reach the end game that much or win long before muton elite autopsy, because this is a rather silly bug.
Re: Experimental Powered Weapon project bug
Posted: Fri Jun 23, 2017 8:17 pm
by WanWhiteWolf
Yep, happened to me as well.
For me at least it seems to give different amo types for W.A.R suits. I completed it like ...10 times and checked the inventory of a soldier with a W.A.R. suit. Was pretty much full of all types of amo.
Not that it matters that much since I don't have many W.A.R. suits but still... you can pretty much pick whatever upgraded version of heavy weapon you want.
Re: Experimental Powered Weapon project bug
Posted: Sat Jun 24, 2017 9:38 am
by Arrakis
Happened to me as well some time ago. I mentioned it back in february, together with other bugs i found:
http://www.pavonisinteractive.com/phpBB ... 17&t=24857
Re: Experimental Powered Weapon project bug
Posted: Sun Jun 25, 2017 4:39 am
by tracktwo
I just checked in a fix for this today, will be in 1.5. Alien Hunters introduced an alternative path to unlock this project, so we had to disable it there too. That plus a bug in the disabling config for the primary path caused it to show up in the research list instead of the proving ground.