Serial + Traverse Fire + Implacable = bad AP refund calculations
Posted: Tue Feb 07, 2017 8:59 pm
So I rolled on my Gunner Serial and Implacable in AWC. And she has Traverse Fire as well.
First is the small simple one - when you use Serial and DONT kill your target with your first shot (while standing still) Traverse Fire won`t proc and soldier`s actions are depleted (could be a bit cheesy, but from the description this should be allowed).
Ok now a bit trickier part. The point is if you use serial and kill an enemy with 1 shot (because if you don`t - see above) without moving you end with 3 action points (1 from implacable) which SEEMS like it is working as it should. And if you keep firing, on your next kill you will have 2 AP (again seems OK).
BUT
If you use Serial, THEN blue move + kill, then you will have 2 AP (not sure if it should be 3 since 2 from Serial and 1 move from Implacable but thats OK). AFTER that if you AGAIN blue move + kill, you will end up with only 1 AP and on the next kills only 1 AP will be refunded.
Also just tested Serial+kill = 3 AP refunded. Then you do 2 moves and kill = 1 AP refunded.
Don`t know if this is classified as bug or just somewhat clunky formulas where Traverse Fire somehow messes up. I think in these examples you are just ending with 1 real action and 2 moves, could be wrong.
Of course this situation have like super small chances, to roll these perks etc, but anyway worth a look I think.
I have somwhere save if needed, not like this should be hard to reproduce, but just in case.
First is the small simple one - when you use Serial and DONT kill your target with your first shot (while standing still) Traverse Fire won`t proc and soldier`s actions are depleted (could be a bit cheesy, but from the description this should be allowed).
Ok now a bit trickier part. The point is if you use serial and kill an enemy with 1 shot (because if you don`t - see above) without moving you end with 3 action points (1 from implacable) which SEEMS like it is working as it should. And if you keep firing, on your next kill you will have 2 AP (again seems OK).
BUT
If you use Serial, THEN blue move + kill, then you will have 2 AP (not sure if it should be 3 since 2 from Serial and 1 move from Implacable but thats OK). AFTER that if you AGAIN blue move + kill, you will end up with only 1 AP and on the next kills only 1 AP will be refunded.
Also just tested Serial+kill = 3 AP refunded. Then you do 2 moves and kill = 1 AP refunded.
Don`t know if this is classified as bug or just somewhat clunky formulas where Traverse Fire somehow messes up. I think in these examples you are just ending with 1 real action and 2 moves, could be wrong.
Of course this situation have like super small chances, to roll these perks etc, but anyway worth a look I think.
I have somwhere save if needed, not like this should be hard to reproduce, but just in case.