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Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Tue Jan 24, 2017 11:05 pm
by deaconivory
http://imgur.com/a/Lakbk by Beta Tester Matt Price

Re: LW2: Visualization of how Hit Chance, Crit Chance, and Dodge interact.

Posted: Wed Jan 25, 2017 3:42 am
by mattprice516
Hey now - that was me, not JoINrbs. ;)

Re: LW2: Visualization of how Hit Chance, Crit Chance, and Dodge interact.

Posted: Wed Jan 25, 2017 12:44 pm
by deaconivory
mattprice516 wrote:Hey now - that was me, not JoINrbs. ;)
That's what I thought, then I went back and read the Reddit thread: https://www.reddit.com/r/Xcom/comments/ ... alculator/

I'll fix it. Thanks Matt.

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Thu Jan 26, 2017 1:41 am
by Eskimow
This answered so many questions about the graze for me, thank you!

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Thu Jan 26, 2017 11:06 am
by LordYanaek
OK. So just to be sure i have it right are these the correct final values (ignoring rounding errors)?
LW2-ToHit1.png
LW2-ToHit1.png (80.26 KiB) Viewed 38117 times
Note, i filled left to right because it's more intuitive (at least for anyone who played some d100 PnP RPGs) that a percentage shot succeeds on low values

EDIT : DropBox changed it's services and now i can no longer link images directly.

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Thu Jan 26, 2017 5:00 pm
by flodge
Image

Another visualisation I made (sorry but I found OP a little confusing)

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Sat Feb 04, 2017 6:25 pm
by moroniccinamun
So, are these graphs showing like the "final values"?

Because I'm still kind of confused as to why in game I get -crit penalty for "to-hit", and -hit penalty for "dodge".

Are those the final values that would be put into these charts so to speak, or is that simply an attempt to give me an actual percentage taking into account the behind the scenes?

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Mon Feb 06, 2017 7:21 pm
by nmkaplan
It's the latter. For instance, there's a +/- 10% "graze band" on all shots, right? So any shot with a raw hit% between 90% and 10% ALWAYS has a 20% chance to graze. A dodged graze will "downgrade" a graze to a miss.

So an enemy with 10 dodge will cause 10% of the graze shots to miss. This effectively means that an addional 2% of your shots will miss in that scenario compared to the same shot against an enemy with no dodge. So that shows up as a "-2% Dodge" on the to-hit window.

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Sun Apr 23, 2017 7:12 pm
by Doctor Sticks
So this means that a miss can be upgraded to a Graze, if i roll a crit? This means that a high crit chance is almost like a reverse Grazing Fire.

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

Posted: Sun Apr 23, 2017 7:25 pm
by Tuhalu
Doctor Sticks wrote:So this means that a miss can be upgraded to a Graze, if i roll a crit? This means that a high crit chance is almost like a reverse Grazing Fire.
Crits can only upgrade graze to hit and hit to crit. Dodge can degrade crit to hit, hit to graze and graze to miss. This modification takes place after the graze band is inserted, which means only the part of a miss that is replaced by the graze band can be affected by crits.