Units with mental immunity (Avatar) are immune to sting grenades but not flashbangs
Posted: Wed Apr 05, 2017 6:54 pm
While playing around with my riftkeeper I noticed this inconsistency: normal Flashbangs work as they should on units with mental immunity (like Avatars), but sting grenades have no effect at all. No stun, no disorient! This is because the disorient effect of stinggrenades has a mental damagetype attached to it, while the disorient effect of flashbangs doesnt.
Suggestion
Either make Avatars immune to normal Flashbangs aswell, or make the sting grenade effects (or atleast the disorient effect) not mental. Currently Stinggrenades are strictly worse than normal Flashbangs vs Avatars.
EDIT:
Fixed some spelling mistakes since I apparently was very tired when I originally wrote this. No wonder nobody knew what i meant ;p
Suggestion
Either make Avatars immune to normal Flashbangs aswell, or make the sting grenade effects (or atleast the disorient effect) not mental. Currently Stinggrenades are strictly worse than normal Flashbangs vs Avatars.
EDIT:
Fixed some spelling mistakes since I apparently was very tired when I originally wrote this. No wonder nobody knew what i meant ;p