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Is there a way to remove the poison spit from najas and sidewinders?

Posted: Mon Sep 04, 2017 11:02 pm
by Datadagger
I'd really prefer to keep the ability contained to one unit

Re: Is there a way to remove the poison spit from najas and sidewinders?

Posted: Tue Sep 05, 2017 1:12 am
by Steelflame
If you are willing to dig through the xcomAI.ini, you can disable the AI tree that tells them to use poison spit.

It takes a bit of editing so you'll spend at least a few minutes doing it, but you can disable it if you really dislike them using the poison.

Re: Is there a way to remove the poison spit from najas and sidewinders?

Posted: Tue Sep 05, 2017 4:33 pm
by Datadagger
It looks like the sidewinder shares the same tree with the viper so I don't think there's anyway to remove the sidewinder's ability without removing it for the viper too

Re: Is there a way to remove the poison spit from najas and sidewinders?

Posted: Tue Sep 05, 2017 4:34 pm
by Steelflame
Datadagger wrote:It looks like the sidewinder shares the same tree with the viper so I don't think there's anyway to remove the sidewinder's ability without removing it for the viper too
No, it had a seperate tree when I went in it. Its very far near the bottom, as the vanilla trees are at the top and modded trees are at the bottom.

Re: Is there a way to remove the poison spit from najas and sidewinders?

Posted: Tue Sep 05, 2017 4:43 pm
by Datadagger
What I mean is that it has a separate tree, but there's nothing in there to govern poison spit. I believe it uses

Code: Select all

ViperRedAlert
to govern it's poison spit which is shared with the viper

Code: Select all

; Same as Viper
+Behaviors=(BehaviorName="LWSidewinderRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=ViperRedAlert, Child[3]=GenericAlertHandler)