Civ spread in retal

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Eugene
Posts: 2
Joined: Sat Jan 28, 2017 10:37 am

Civ spread in retal

Post by Eugene »

How to reduce civilian spread during retal\evac? I find the new spread is insanely wide.
tracktwo
Long War Dev
Posts: 241
Joined: Sat Jan 07, 2017 7:43 pm

Re: Civ spread in retal

Post by tracktwo »

There's a couple configs you can use in LW_Overhaul.ini:

Code: Select all

[LW_Overhaul.LWTacticalMissionUnitSpawner]
; Minimum distance from XCOM spawn civilians will be placed, in unreal units, squared.
; 15 tiles = (15*96)^2 = 2073600
MinCivilianSpawnDistanceSq=2073600
; Maximum distance from XCOM spawn civilians will be placed, in unreal units, squared.
; 70 tiles = (70*96)^2 = 45158400
MaxCivilianSpawnDistanceSq=45158400
(The units are awkward to avoid having to do math while placing them)
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