LW2 stats on custom weapons

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kahen
Posts: 2
Joined: Fri Feb 10, 2017 12:54 pm

LW2 stats on custom weapons

Post by kahen »

Hello and fist of all, thanks for this amazing mod and your hard work to keeping it up.

My question is, I have installed some custom weapons and i was trying to change the stats to match the LW2 base ones; i pretty much figure out what numbers to change regarding the damage, clip size etc. but I'm a bit confuse regarding the Range of the Weapon part, because it seems a lot different from the one in the LW2 ini; here is an example from a shotgun:

; Primary Weapon Values (_CV) --- CONVENTIONAL
;=======================================================================================
MILL870S_BASEDAMAGE_CV= (Damage=5, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")

MILL870S_CRITCHANCE_CV = 15

MILL870S_AIM_CV = 0

MILL870S_ICLIPSIZE_CV = 4

MILL870S_ISOUNDRANGE_CV = 30

MILL870S_IENVIRONMENTDAMAGE_CV = 1

MILL870S_IUPGRADESLOTS_CV = 3

;Range of the Weapon

MILL870S_RANGE_CV[0]=0
MILL870S_RANGE_CV[1]=40
MILL870S_RANGE_CV[2]=35
MILL870S_RANGE_CV[3]=32
MILL870S_RANGE_CV[4]=28
MILL870S_RANGE_CV[5]=23
MILL870S_RANGE_CV[6]=19
MILL870S_RANGE_CV[7]=16
MILL870S_RANGE_CV[8]=12
MILL870S_RANGE_CV[9]=6
MILL870S_RANGE_CV[10]=2
MILL870S_RANGE_CV[11]=0
MILL870S_RANGE_CV[12]=-2
MILL870S_RANGE_CV[13]=-4
MILL870S_RANGE_CV[14]=-7
MILL870S_RANGE_CV[15]=-10
MILL870S_RANGE_CV[16]=-12
MILL870S_RANGE_CV[17]=-15
MILL870S_RANGE_CV[18]=-17
MILL870S_RANGE_CV[19]=-18
MILL870S_RANGE_CV[20]=-18
MILL870S_RANGE_CV[21]=-19
MILL870S_RANGE_CV[22]=-19
MILL870S_RANGE_CV[23]=-21
MILL870S_RANGE_CV[24]=-25
MILL870S_RANGE_CV[25]=-30

Can i keep the original ones or do i need to change something to balance them? Also one last thing, about the detection radius, is it only the smg that need changes (i believe is SMG_CONVENTIONAL_DETECTIONRADIUSMODIFER = 0.2f) or other weapons too?

Thanks in advance and keep up the good work
Cheradenine
Posts: 3
Joined: Sat Jan 21, 2017 10:33 am

Re: LW2 stats on custom weapons

Post by Cheradenine »

The range part gives you the aim bonus or malus depending on the distance between your soldier and his target.
In your example, this means that at 1 tile, you have a 40 aim bonus, at 2 tiles your bonus is 35, and so on.
kahen
Posts: 2
Joined: Fri Feb 10, 2017 12:54 pm

Re: LW2 stats on custom weapons

Post by kahen »

Do you happen to know which are the range stats for LW2 base weapons?
shavedllama
Posts: 2
Joined: Tue Mar 07, 2017 6:45 am

Re: LW2 stats on custom weapons

Post by shavedllama »

I'm interested in this too - I believe the ranges can simply be copied from the XComGameData_WeaponData.ini
There seem to be a range per weapon: ARs (medium), SMGs (medium-short), shotguns (short), snipers (long), and a custom one for LMGs.

But one thing I haven't been able to figure out is how to get the detection values working for custom SMGs -- I've found that value that you mentioned and tried putting in the custom weapon ini's, but no luck so far. Not to hijack the thread -- I believe we are in pursuit of similar answers, but can anyone shed some light on this?
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johnnylump
Site Admin
Posts: 1261
Joined: Wed Nov 11, 2015 4:12 am

Re: LW2 stats on custom weapons

Post by johnnylump »

Above post is correct about range stats.

Detection Range modifier requires you add an ability to the weapon template -- that is, it's done in code, not by configuration alone.
shavedllama
Posts: 2
Joined: Tue Mar 07, 2017 6:45 am

Re: LW2 stats on custom weapons

Post by shavedllama »

Dang, that makes things more complicated. I suppose it doesn't hurt to ask -- can you give some indication as to where to look for in the code?
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