Simple question: does the Psi Operative get all "squadie" perks?
Posted: Sat Feb 04, 2017 8:52 am
IE: The perks listed under the 1st heading in the ini file.
I've been restarting several times due to fiddling with the AWC.
Anyway, I kind of want to give them access to swords, which is trivial(I hope, unless it competes with psi amp), I just want to make sure that slash/fleche would be added to their starting skills if I insert those in the 1st rank perks.
Code: Select all
; 1st
+SoldierRanks=( aAbilityTree=( (AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=45), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_Will,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=1)),\\
)
Anyway, I kind of want to give them access to swords, which is trivial(I hope, unless it competes with psi amp), I just want to make sure that slash/fleche would be added to their starting skills if I insert those in the 1st rank perks.