Adding shield (ablative hp) to armour?

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foreverdead
Posts: 56
Joined: Sat Jan 21, 2017 11:01 am

Adding shield (ablative hp) to armour?

Post by foreverdead »

I would like to change the Hp bonus from armour to pure shield/ablative hp. Is that doing in the ini?
Emerging_Chaos
Posts: 15
Joined: Sat Jan 28, 2017 8:33 am

Re: Adding shield (ablative hp) to armour?

Post by Emerging_Chaos »

From what digging I did into the armour stats in the ini files, I couldn't find anything that suggested you could add in ablative HP. Now, in saying that, there is a solution that will let you do exactly what you want.

This mod:
Armor Stat Customiser - http://steamcommunity.com/sharedfiles/f ... rmor+stats

It will let you change literally everything about the armours in the game (and Alien Hunters DLC).

Also, I feel like I should mention, what you plan on doing is going to significantly make things more difficult, as you won't be able to 'heal' any of that lost HP, in the late game, this poses a huge risk of getting you soldiers killed in one shot once that extra layer is stripped down.

Anyway, I'm not sure if the stats on that mod are the same as the values in LW2. So here are the LW2 armour stats that you can use to update the mod's ini file to your liking.

Code: Select all

; Predator 
MEDIUM_PLATED_HEALTH_BONUS=3

; Spider
LIGHT_PLATED_HEALTH_BONUS=1
LIGHT_PLATED_MOBILITY_BONUS=1
LIGHT_PLATED_DODGE_BONUS=10

; E.X.O.
HEAVY_PLATED_HEALTH_BONUS=2
HEAVY_PLATED_MITIGATION_CHANCE=0
HEAVY_PLATED_MITIGATION_AMOUNT=0

; Wraith
LIGHT_POWERED_HEALTH_BONUS=3
LIGHT_POWERED_MOBILITY_BONUS=2
LIGHT_POWERED_DODGE_BONUS=20

; Warden
MEDIUM_POWERED_HEALTH_BONUS=8
MEDIUM_POWERED_MITIGATION_AMOUNT=2
MEDIUM_POWERED_MITIGATION_CHANCE=100

; W.A.R.
HEAVY_POWERED_HEALTH_BONUS=5
HEAVY_POWERED_MITIGATION_AMOUNT=1
HEAVY_POWERED_MITIGATION_CHANCE=100

; Icarus
MEDIUM_ALIEN_HEALTH_BONUS=5
MEDIUM_ALIEN_MOBILITY_BONUS=1
MEDIUM_ALIEN_MITIGATION_AMOUNT=1
MEDIUM_ALIEN_MITIGATION_CHANCE=100

; Rage
HEAVY_ALIEN_HEALTH_BONUS=6
HEAVY_ALIEN_MOBILITY_BONUS=1
HEAVY_ALIEN_MITIGATION_AMOUNT=1
HEAVY_ALIEN_MITIGATION_CHANCE=100

; Rage Mk2
HEAVY_ALIEN_MK2_HEALTH_BONUS=7
HEAVY_ALIEN_MK2_MOBILITY_BONUS=0
HEAVY_ALIEN_MK2_MITIGATION_AMOUNT=2
HEAVY_ALIEN_MK2_MITIGATION_CHANCE=100

; Serpent 
LIGHT_ALIEN_HEALTH_BONUS=4
LIGHT_ALIEN_MOBILITY_BONUS=1
LIGHT_ALIEN_DODGE_BONUS=20

; Serpent Mk2
LIGHT_ALIEN_MK2_HEALTH_BONUS=5
LIGHT_ALIEN_MK2_MOBILITY_BONUS=2
LIGHT_ALIEN_MK2_DODGE_BONUS=30
Just in case you're not aware, mitigation_amount is the amount of armour (yellow pips) you get. Mitigation_chance is the percentage chance that damage reduction will be applied.
foreverdead
Posts: 56
Joined: Sat Jan 21, 2017 11:01 am

Re: Adding shield (ablative hp) to armour?

Post by foreverdead »

Thanks, already discovered that mod and it works great. And yeah I wanted it to be harder ;)
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