Anyone can help with this mod-to-mod weapon porting? (hard task)

Post Reply
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by sirburton »

Hi guys
What should I do in order to make the melee weapons from this mod https://steamcommunity.com/workshop/fil ... =897303620
Available as sword for the shinobi? The mod makes the melee weapons available only for a custom added class which uses them as primary weapon.

Also this mod https://steamcommunity.com/sharedfiles/ ... =892974452 gives new weapons, scimitar
but they're craftable only after you kill a new enemy that the mod adds. I'd like to remove the new alien from the mod and also adding these scimitars as craftable weapons available after killing (for example) elitè archon

Can anyone pls help me with this ?
My Fearless Xcoms! --> Here
foreverdead
Posts: 56
Joined: Sat Jan 21, 2017 11:01 am

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by foreverdead »

So you want axes as shinobi secondaries? https://steamcommunity.com/sharedfiles/ ... xt=axe+mod

If you want them as primary weapons on a shinobi then some one might have to help with that.
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by sirburton »

foreverdead wrote:So you want axes as shinobi secondaries? https://steamcommunity.com/sharedfiles/ ... xt=axe+mod

If you want them as primary weapons on a shinobi then some one might have to help with that.
oh nice one! But I'd like to have all weps from the mod, not just axes, as weaps available for the shinobi!
My Fearless Xcoms! --> Here
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by sirburton »

foreverdead wrote:So the katana mod too? http://steamcommunity.com/sharedfiles/f ... ext=katana
Hmm I don't think this mod does what I'm looking for, but I'll give it a try thx!
My Fearless Xcoms! --> Here
fowlJ
Posts: 198
Joined: Thu Jan 21, 2016 1:45 pm

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by fowlJ »

sirburton wrote:
foreverdead wrote:So the katana mod too? http://steamcommunity.com/sharedfiles/f ... ext=katana
Hmm I don't think this mod does what I'm looking for, but I'll give it a try thx!
It does exactly what you want - the Primary Melee Weapons mod is just a combination of these individual mods that makes the weapons they add into primary weapons for Musashi's Samurai class.
Zyrrashijn
Posts: 188
Joined: Mon Aug 01, 2016 6:02 am

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by Zyrrashijn »

Also go for Mercenary Plasma Weps for the sword and the Celatid alien for the scimitar.
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Anyone can help with this mod-to-mod weapon porting? (hard task)

Post by sirburton »

Zyrrashijn wrote:Also go for Mercenary Plasma Weps for the sword and the Celatid alien for the scimitar.
I managed to get the scimitar as sword obtainable by archon by editing the inis so problem solved
My Fearless Xcoms! --> Here
Post Reply