1.4 Advent Aim Assist?

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kreken
Posts: 4
Joined: Mon May 22, 2017 7:21 am

1.4 Advent Aim Assist?

Post by kreken »

There is already a discussion about this in the general forum, but i figure i'd post here to get more visibility.

I just got my specialist killed by a suppressed and disoriented gunner with a 10% to hit chance reported by Performed information.
The
Customize UIEventNotice mod shows the phrase "aim assist modified hit chance to 101 using previous hit chance." (screenshot below)

Image

I dug through the .ini file and found the following:

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\844674609\Config\XComGameCore.ini:

MaxAimAssistScore=101 ; so does this

; Rookies
AimAssistDifficulties[0]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=0, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=100 ); so do these

; Veteran
AimAssistDifficulties[1]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=0, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=100 )

; Commander
AimAssistDifficulties[2]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=0, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=100 )

; Legend
AimAssistDifficulties[3]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=0, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=100 )


SoldiersLostAlienHitChanceAdjustment is the value i'm questioning here. Seems like its aim assist set to kick in when a soldier (alien?) dies. This is set to 0 in the default game .ini as well as LW 1.2.

Any thoughts from the LW devs?
tracktwo
Long War Dev
Posts: 241
Joined: Sat Jan 07, 2017 7:43 pm

Re: 1.4 Advent Aim Assist?

Post by tracktwo »

The post by RealityMachina here explains it pretty well:

http://pavonisinteractive.com/phpBB3/vi ... =50#p43930

TL;DR: Vanilla aim assist can turn xcom misses into hits (but not vice versa) and alien hits into misses (but again not vice versa). These settings make sure neither of these happens.
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