Smash and Grab; Very Light; 21 enemies

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Starwatcher162536
Posts: 5
Joined: Sun Jan 29, 2017 5:54 pm

Smash and Grab; Very Light; 21 enemies

Post by Starwatcher162536 »

I'm not sure if this is a bug. Could it be a trap mission? The thing is this was a mission in my first month in a region with 2 advent strength. Mission was 104% infiltrated and at a baseline alien activity of very light. I was under the impression trap missions could only happen when advent strength was higher.

This is on impossible ironman if that could make a difference. I am not using any other mod that messes around with enemy schedules.
Zyrrashijn
Posts: 188
Joined: Mon Aug 01, 2016 6:02 am

Re: Smash and Grab; Very Light; 21 enemies

Post by Zyrrashijn »

RNFs? RNFs do not count against the enemy activity counter. So you would have had 10-12 enemies on the map at start, and the rest would have dropped in, i assume.
chrisb
Pavonis Dev
Posts: 364
Joined: Mon Feb 27, 2017 8:43 pm

Re: Smash and Grab; Very Light; 21 enemies

Post by chrisb »

Sounds like you got 2 drops of RNFs? Once the timer hits 0 on SnG you get the red reinforcement warning that RNFs start next turn, then they drop every turn after that.
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