List of bugs
Posted: Mon Jan 23, 2017 12:52 am
Hello! thanks for this great mod!
Here is my list of bugs. Maybe some of them are from vanilla or in combo with other mods or intended. I just write here down what i find.
1. Using LW2 Version v 1.0 (1.19.17) - First release.
2. Playing on Windows 10 Home 64-bit / playing only with keyboard and mouse
3. i play with all official DLC installed and activated, all files are on the latest stand fresh ini files fresh installation....
mods i am using: a better shell, additional icons, custom map packs, some customization mods, gotcha flankpreview, no rank up throttling, reward decks refresher, SWR full crew avenger, stabilize me, tactical UI Killcounter, wear armor on avenger, xcom EU/EW pod reveal stings, flawless; for detailed information about the mods i am playing just ask me. (these are the mods i have subscribed and currently activated, there are more mods i am subsribed to but they are not activated)
5. i am playing currently on ironman, if you badly need the save i try my best to send it to you.
4. Here is the list of bugs i encountered:
4.1 tactical: a soldier (rookie) in corner cover, one side was full cover other side was low cover (on player turn end). After mind control by a sectoid the soldier has suddenly in players begin turn no cover anymore. (just standing although cover is there).
4.2. this was one of the more critical bugs for me. i had to force close the game, but luckily i found an easy fix. this will probably only happen with alien hunter dlc. after i got my alien hunter weapons. i accepted a new guerilla ops and my screen gets stuck in squad screen. because of the alien hunter weapon pop up, but it was invisible. pressing enter was the solution for me.
4.3 After i flawlessly completed my first resistance haven mission relativ early in the game (had to eliminate a spy). i suddenly had one resistance member less. thats probably not a bug it was the spy i guess, but a short info on that would be nice. I am still not sure.
4.4 had a bug where i equipped a pistol on a sharpshooter and the pistol was invisible in tactical. (maybe this helps: i had a situation where i had to use a stabilize from the stabilize me mod. The medkit for that was also invisible.)
4.5. had a mission to rescue vip from jail (jailbreak mission). On mission start the evac zone was probably placed on the map tile where the map is ending. (something caused a compromise). I get a second or new evac zone before my first turn even began. The evac zone symbol of the old evac zone was still shown. Also i am not sure on this, but i think you gave evac zones fog of war which i really really like. But the second one which spawned after compromise was like the vanilla one and had no fog of war like in vanilla (although it spawned in fog of war). Also i was not able to evacuate my last soldier of the squad (or the soldier with the last actionpoint) because the game ended my turn after dashing in the evac zone. (normaly you would get a free evac action and have to manually end the turn).
4.6 on some mission loading screens i get a blank screenshot of the map. there is a map preview or map picture on each loading screen before the tactical mission starts. sometimes i just get a grey one with xcom logo in it. I think this is caused by custom map packs but i am not sure. Maybe you know which one causes this or is it a vanilla issue?
4.7 on an other jailbreak mission with vip there was a line of sight bug with the jail itself. I just moved with one of my soldiers in the jail building (or in line of sight). suddenly i could control the vip and bradford began to speak. But the cell was still closed and not hacked. i could control the vip but i could not go with him out of the cell because the cell door was still closed and not hacked. (it was like the cell door was opened on mission start, maybe an enemy patrol went in the cell, i do not know.)
4.8. some grenades on the belt are on other grenades for example smoke and frag greande.
4.9 dashing with last soldier in evac zone ends the player turn and gives no opportunity to evacuate. maybe this only happens on compromised evac zones. ----see 4.5
4.10 captured soldiers will be displayed as KIA soldiers in mission rating screen (at least the captured soldiers who had no wounds). In after mission screen back on avenger it is correct again and they are shown as captured.
4.11 non alerted enemies (xcom squad is concealed) will sometimes patrol through a window and break the window. (drones for example)
4.12 encountered a bug with specialist takeover protocol (hacking robots), where at least drones get the buff "electric feedback" twice, on a failed attempt to take control of the robot. This may only accours after a tower hack is failed in "map alert" in the same turn of the specialist.
4.13 damage flyover (pop up message ) is not shown correctly, when a soldier lost all his shield hp (ablative hit points, ablative armor points) and takes health damage on one hit.
4.14 in jail if you hack one cell door all will be opened, also if the cells are not next to each other but in the same parcel. (probably intented but you never know....)
4.15 desoriented units can not call skyranger (probably intended but you never know....)
4.16 in geoscape or avenger sometimes the back button is missing or not working. i have to press esc instead.
4.17 soldiers although they are on infiltration or are resistance ladvisors are shown (walking) in the avenger (cosmetic only, are training or in the bar drinking beer ) soldiers who are in officer training maybe are not training in gts, they are shown in memorial.
4.18 a closed grid door (fence door) was not allowing line of sight. it was like a wall in its closed state. only after opening it allowed line of sight.
maybe caust (and intended) by a custom map mod because the parcel where the door was was from a custom map mod. but maybe only caused in combo with LW2?
4.19 had a wiered situation in a resistance member jail break mission where i had to evacuate two resistence members from jail. Everything was okay after hacking first cell door. in first cell there was one resistance member, but in second cell there was one resistance member and one captured soldier from a other mission. But the captured soldier could not move. i could not control him he was only standing in the cell, the problem was he was blocking the door for the original resistance member from mission to come out. i managed the mission and nothing bad happened, but in the mission inventar summary there was standing VIP lost (my captured soldier was counted as dead) (the other two resistance members where okay). There is somewhere a bug where suddenly a captured soldier will be shown together with a resistance member in the same cell. THe wiered thing is the mission reward was only the two resistance members. there was no indicator for a third one.
PS: did you change something in LW2 for fog of war? I really love this new changes
Here is my list of bugs. Maybe some of them are from vanilla or in combo with other mods or intended. I just write here down what i find.
1. Using LW2 Version v 1.0 (1.19.17) - First release.
2. Playing on Windows 10 Home 64-bit / playing only with keyboard and mouse
3. i play with all official DLC installed and activated, all files are on the latest stand fresh ini files fresh installation....
mods i am using: a better shell, additional icons, custom map packs, some customization mods, gotcha flankpreview, no rank up throttling, reward decks refresher, SWR full crew avenger, stabilize me, tactical UI Killcounter, wear armor on avenger, xcom EU/EW pod reveal stings, flawless; for detailed information about the mods i am playing just ask me. (these are the mods i have subscribed and currently activated, there are more mods i am subsribed to but they are not activated)
5. i am playing currently on ironman, if you badly need the save i try my best to send it to you.
4. Here is the list of bugs i encountered:
4.1 tactical: a soldier (rookie) in corner cover, one side was full cover other side was low cover (on player turn end). After mind control by a sectoid the soldier has suddenly in players begin turn no cover anymore. (just standing although cover is there).
4.2. this was one of the more critical bugs for me. i had to force close the game, but luckily i found an easy fix. this will probably only happen with alien hunter dlc. after i got my alien hunter weapons. i accepted a new guerilla ops and my screen gets stuck in squad screen. because of the alien hunter weapon pop up, but it was invisible. pressing enter was the solution for me.
4.3 After i flawlessly completed my first resistance haven mission relativ early in the game (had to eliminate a spy). i suddenly had one resistance member less. thats probably not a bug it was the spy i guess, but a short info on that would be nice. I am still not sure.
4.4 had a bug where i equipped a pistol on a sharpshooter and the pistol was invisible in tactical. (maybe this helps: i had a situation where i had to use a stabilize from the stabilize me mod. The medkit for that was also invisible.)
4.5. had a mission to rescue vip from jail (jailbreak mission). On mission start the evac zone was probably placed on the map tile where the map is ending. (something caused a compromise). I get a second or new evac zone before my first turn even began. The evac zone symbol of the old evac zone was still shown. Also i am not sure on this, but i think you gave evac zones fog of war which i really really like. But the second one which spawned after compromise was like the vanilla one and had no fog of war like in vanilla (although it spawned in fog of war). Also i was not able to evacuate my last soldier of the squad (or the soldier with the last actionpoint) because the game ended my turn after dashing in the evac zone. (normaly you would get a free evac action and have to manually end the turn).
4.6 on some mission loading screens i get a blank screenshot of the map. there is a map preview or map picture on each loading screen before the tactical mission starts. sometimes i just get a grey one with xcom logo in it. I think this is caused by custom map packs but i am not sure. Maybe you know which one causes this or is it a vanilla issue?
4.7 on an other jailbreak mission with vip there was a line of sight bug with the jail itself. I just moved with one of my soldiers in the jail building (or in line of sight). suddenly i could control the vip and bradford began to speak. But the cell was still closed and not hacked. i could control the vip but i could not go with him out of the cell because the cell door was still closed and not hacked. (it was like the cell door was opened on mission start, maybe an enemy patrol went in the cell, i do not know.)
4.8. some grenades on the belt are on other grenades for example smoke and frag greande.
4.9 dashing with last soldier in evac zone ends the player turn and gives no opportunity to evacuate. maybe this only happens on compromised evac zones. ----see 4.5
4.10 captured soldiers will be displayed as KIA soldiers in mission rating screen (at least the captured soldiers who had no wounds). In after mission screen back on avenger it is correct again and they are shown as captured.
4.11 non alerted enemies (xcom squad is concealed) will sometimes patrol through a window and break the window. (drones for example)
4.12 encountered a bug with specialist takeover protocol (hacking robots), where at least drones get the buff "electric feedback" twice, on a failed attempt to take control of the robot. This may only accours after a tower hack is failed in "map alert" in the same turn of the specialist.
4.13 damage flyover (pop up message ) is not shown correctly, when a soldier lost all his shield hp (ablative hit points, ablative armor points) and takes health damage on one hit.
4.14 in jail if you hack one cell door all will be opened, also if the cells are not next to each other but in the same parcel. (probably intented but you never know....)
4.15 desoriented units can not call skyranger (probably intended but you never know....)
4.16 in geoscape or avenger sometimes the back button is missing or not working. i have to press esc instead.
4.17 soldiers although they are on infiltration or are resistance ladvisors are shown (walking) in the avenger (cosmetic only, are training or in the bar drinking beer ) soldiers who are in officer training maybe are not training in gts, they are shown in memorial.
4.18 a closed grid door (fence door) was not allowing line of sight. it was like a wall in its closed state. only after opening it allowed line of sight.
maybe caust (and intended) by a custom map mod because the parcel where the door was was from a custom map mod. but maybe only caused in combo with LW2?
4.19 had a wiered situation in a resistance member jail break mission where i had to evacuate two resistence members from jail. Everything was okay after hacking first cell door. in first cell there was one resistance member, but in second cell there was one resistance member and one captured soldier from a other mission. But the captured soldier could not move. i could not control him he was only standing in the cell, the problem was he was blocking the door for the original resistance member from mission to come out. i managed the mission and nothing bad happened, but in the mission inventar summary there was standing VIP lost (my captured soldier was counted as dead) (the other two resistance members where okay). There is somewhere a bug where suddenly a captured soldier will be shown together with a resistance member in the same cell. THe wiered thing is the mission reward was only the two resistance members. there was no indicator for a third one.
PS: did you change something in LW2 for fog of war? I really love this new changes