Sectoid bugs and mission complete bug.

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striderbob
Posts: 2
Joined: Sun Jan 22, 2017 2:45 am

Sectoid bugs and mission complete bug.

Post by striderbob »

Have encountered a couple bugs while playing. This is on a fresh config. LW2 version 1.0 PC.

[*]I keep having a Sectoid in an inactive pod, not even on screen, create a Psizombie. Happens every mission. Last mission I also had a Sectoid Mind Control a unit through a wall with no LOS.

[*]After completing a mission the camera gets stuck under the Avenger. I can't do anything except quit.

Mods below:

ActiveMods=FreeCameraRotation
ActiveMods=EvacAll
ActiveMods=StopWastingMyTime
ActiveMods=ExpandedCallsignsandNicknames
ActiveMods=NumericHealthDisplay
ActiveMods=OverwatchAll
ActiveMods=UpgradeReminder
ActiveMods=FasterAvengerNavigation
ActiveMods=FlankPreview
ActiveMods=ShowEnemiesonMissionPlanning
ActiveMods=AfterActionDaysWounded
ActiveMods=BlackmarketUsage
ActiveMods=InstantFacilityZoomOut
ActiveMods=LongerNamesV2
ActiveMods=XComInternationalVoicesPack
ActiveMods=AnarchysChildrenExtraOptions
ActiveMods=StopDropAndRoll
ActiveMods=LW_Overhaul
ActiveMods=RemoveMissingMods
ActiveMods=HackPlus
ActiveMods=FasterOverwatch
ActiveMods=CommandersChoice
ActiveMods=ReticleMod
ActiveMods=Uniforms
ActiveMods=AllSparkTierCustomizationUnlocked
Rest are soldier customization and voicepacks.
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johnnylump
Site Admin
Posts: 1261
Joined: Wed Nov 11, 2015 4:12 am

Re: Sectoid bugs and mission complete bug.

Post by johnnylump »

The first is as designed.

The second is almost certainly a mod conflict. We can't troubleshoot those. You'll need to follow the posted troubleshooting steps.
User avatar
warbrand2
Posts: 105
Joined: Thu Jul 14, 2016 5:55 am

Re: Sectoid bugs and mission complete bug.

Post by warbrand2 »

the second one is not a mod conflict as the person said but is a vanilla bug, though mod conflicts make it more common. only way out of it is to save exit and reload.
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