Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Pendrako
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Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

First saw everything get paused right after the cinematic for Shen's Last Gift. Assumed it was probably a feature (it makes sense, Julian screwing up the Avenger's systems so you pay attention to him).

problem is.... after it, the Technical and Specialist i had in training in the GTS, the Debris i was clearing, the Research i was doing, and people who were supposed to get out of the AWC medbay weren't.

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Also, even with swapping people out, or retraining, it just pauses them again when it finishes the time it's supposed to. I get that Long War has always been meant to be a bit infuriating at times but.... well.... I don't think it's supposed to be THIS infuriating.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

getting pretty annoying seeing negative amounts on stuff that's supposed to be done. the little popup for the "finished training" never shows up for GTS or AWC training, the popup for people supposed to get out of the medbay doesn't show, and well..... look at this on the lab.

Image

Evdience of Recovery times and Excavations being in the negatives as well..

Image

Image

as for Mods i'm using, vast majority of the 400 or so i have are customization mods/voicepacks, few are adding in weapons (TAW, ADVENT Armory and EW/EU weapon ports), I have Overwatch All, Less silly lines of sight, Avenger Events (both of them) Gatekeeper Starts Opened, Evac All, Metal over Flesh and Make Heals Persist, Commander's choice as well, but it's not working, and Usemyclass, which is working. Also the Rogue, perk pack Shock Trooper and perk pack Samurai class mods. I'll try an Ini flush and verification, but i'm not holding my breath for anything being fixed here.

on a happy side note, Dreamer's managed to fix the bugs with Playable Aliens. I playtested the new build, and SPARKs can now properly repair, and troopers don't get stuck in infiltration. it was apparently due to one of the guys who bailed on the mod putting in some kinda override, which has been axed now. (believe it's also Chryssalids breaking the alien rescue missions, and they're canned for that too, doesn't make much sense anyways, what with them being homicidal and non-sentient.)
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johnnylump
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by johnnylump »

I'm sorry, but there's zero chance we can troubleshoot this with that number of mods.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

*sigh* well, i've tried verifying, doesn't work. console command to heal troopers does, but that's kinda cheating, and only fixes part of the problem.

I've also listed every gameplay affecting mod by name, i severely highly doubt Voice packs and unit customization are what's screwing with the Strategy layer.

also actually just wondering, was what happened to me supposed to happen when you get the Shen's Last Gift cinematic? that it pauses everything? because that's when it started. I just assumed it would go away after finishing the mission and taking Julian out (can't hack me very well if he's in pieces).

I'll do an in-depth checklist of everything i have, though i'm four pages in and it's still just voice packs or customization, but i'll have the full list of gameplay-affecting mods for ya.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

Mods that realllly aren't likely to be doing anything, but here just in case for the sake of covering bases: Sassy Viper mod,
Mission Award Variety,
Psionic Grenade(Tac),
SWR Full Avenger,
Fuel Air Explosive(Tac),
Ignore Missing Content,
Evac All(Tac),
Hack Plus(Tac),
More Random Backstories,
Experimental Item unlock (which is probably superfluous with Long War 2 anyways),
Handy Heavy Weapons (Tac),
Cut Content: Ammo(Tac),
Height Defense Bonus(Tac),
Laboratory Reworked,
Better Laboratory,
Buy Corpses from the Black Market,
MediBot Gremlin(Tac),
Overwatch All(Tac),
Fortress Includes Frost immunity,
Ragestrike Remastered (also the other two Customization mods for the Ruler armor abilities),
Gatekeeper Starts opened,
Stabilize Me!,
Disorient Dodge Penalty(Tac),
Black Market trades intel,
Metal over Flesh,
Elerium Core Crafting,
Moddable DLC weapons,
Make Heals Persist,
Skulljack Feedback Fix (the one that causes a Skullminer's brain to fry every time a hack happens after a failed skullmine),
Buildable hunter Weapons,
30 Ability Icons,
Bestiary,
Bigger SPARK punches(Tac),
Starting Staff,
Mission Time Remaining (which is another mod to ax for being useless now),
Dynamic Stats Development,
Heavy Weapon Tweaks,
Accurate Soldier XP,
Gotcha,
Clean Cinematic,
Partial Misison Completion - No Overrides,
Loot Pinatas,
Quick Soldier Info,
Permanent Overdrive,
Shotgun All Classes,
Cinematic Rapid Fire,
Use My Class,
Longer Epitaphs,
Mod Everything,
Ammo pocket fix,
Show me the Skills updated,
Mod Config Menu,
Rainmaker for Other heavy Weapons(Tac),
Make PCS and Weapon Upgrades Available,
MEC Grenade Launcher fix(Tac),
Grey smoke Grenade(Tac),
Smoke Grants concealment (Tac),
Tactical Rigging Ammo and Grenades (works fine as far as i've seen)
Unified Gremlin and BiT speed(Tac),
No Hunter's Lodge,
Pod Activation Preview(tac),
Wear Armor on Avenger,
SPARKs T-pose fix,
Psi Bomb Change(Tac),
More Exciting UFO Chases,
Character Pool VIPs,
No Rank up Throttling,
Revival Protocol and Restoration fix(Tac),
Better debug camera,
Less Silly Lines of Sight(Tac),
Edited Ragdoll Physics Redux(Tac),
Commander's Choice (which isn't working currently anyways)
AP Grenades(Tac)


Mods I suspect might be the cause: Stop Scanning when a Soldier Recovers (hasn't been happening, for one), Both Avenger Events mods (by virtue of the fact they affect popups on the Geoscape)

Everything else is a Voicepack, Music mod, AU and its subsidiary race mods or Character customization.

I know that's a bigass list, but with luck it's possible to at least narrow things down, given the compatibility list that's currently being set up.

Also... man... I never actually realized how many non-Customization mods i had. give or take 78? Though.... I'm pretty sure No Rank Up Throttling, Gotcha, Smoke Grants Concealment, Grey Smoke Grenade, and Loot Pinatas work completely fine, and I'd be pretty damn sure anything on that list just affecting the Tactical layer (as labeled Tac) probably isn't what's causing that bug. so that should hopefully narrow down the list even further.
deaconivory
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by deaconivory »

Pendrako wrote:*sigh* well, i've tried verifying, doesn't work. console command to heal troopers does, but that's kinda cheating, and only fixes part of the problem.

I've also listed every gameplay affecting mod by name, i severely highly doubt Voice packs and unit customization are what's screwing with the Strategy layer.

also actually just wondering, was what happened to me supposed to happen when you get the Shen's Last Gift cinematic? that it pauses everything? because that's when it started. I just assumed it would go away after finishing the mission and taking Julian out (can't hack me very well if he's in pieces).

I'll do an in-depth checklist of everything i have, though i'm four pages in and it's still just voice packs or customization, but i'll have the full list of gameplay-affecting mods for ya.
Hi Pendrako. Sorry that you are experiencing an issue, but with 400 mods installed there is pratically zero chance that this is not a mod conflict. Here is the updated list of mod compatibility:

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Bear in mind that with so many mods installed along with LW2 the possible conflict combinations are nearly limitless. There are only 2,300 mods in the entire XCOM2 workshop and you have almost 20% of them installed. That ain't right :)

Here is my Reddit post regarding your first run with LW2:

https://www.reddit.com/r/Xcom/comments/ ... _campaign/

I've run LW2 with 500 different mods, one or two at time, and I've seen every possible variation of mod conflict, and what you are describing is a classic mod conflict, the reality check is that if it were a bug in LW2 the boards would be flooded with reports exactly like yours.

My suggestion is to try running a LW2 campaign with just a few QoL mods installed first before you dive with with your entire mod library.
Last edited by deaconivory on Sun Jan 22, 2017 7:12 am, edited 1 time in total.
deaconivory
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by deaconivory »

Mods from your list that probably, or definitely conflict with LW2:

Mission Award Variety,
Ignore Missing Content,
Experimental Item unlock (which is probably superfluous with Long War 2 anyways),
Cut Content: Ammo(Tac),
Laboratory Reworked,
Better Laboratory,
Stabilize Me!, (this is buggy in vanilla)
Black Market trades intel,
Metal over Flesh,
Elerium Core Crafting,
Bestiary,
Starting Staff,
Mission Time Remaining (which is another mod to ax for being useless now),
Dynamic Stats Development,
Partial Misison Completion - No Overrides,
Loot Pinatas,
Use My Class,
Ammo pocket fix,
Show me the Skills updated,
Make PCS and Weapon Upgrades Available,
Wear Armor on Avenger, (I've never even heard of this mod, this very likely you've culprit)
More Exciting UFO Chases, (ditto)
Edited Ragdoll Physics Redux(Tac),
Commander's Choice (which isn't working currently anyways)
Last edited by deaconivory on Sun Jan 22, 2017 6:55 am, edited 1 time in total.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

Well, Loot Pinatas has worked fine for me so far, as has the Pockets, Mission Award Variety, so on.... also it doesn't really make sense in the case of a lot of the ones on that list that it'd bugger up the Strategy layer like that. Everything was fine until the cinematic for Shen's Last Gift showed up. right after the cinematic, everything was set to pause on the Avenger. and it stuck around after i successfully completed the mission.

Also, Wear Armor on the Avenger is a mod RealityMachina came up with so you can see your customized troopers in the ship, rather than everything getting matching jumpsuits.

the more Exciting UFO chases is just a mod that makes Bradford actually do evasive maneuvers, rather than move slightly to the left when the UFO shows up to shoot you down for the Avenger Defense. Also one of Reality's mods.
Last edited by Pendrako on Sun Jan 22, 2017 7:05 am, edited 1 time in total.
deaconivory
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by deaconivory »

Pendrako wrote:Well, Loot Pinatas has worked fine for me so far, as has the Pockets, Mission Award Variety, so on.... also it doesn't really make sense in the case of a lot of the ones on that list that it'd bugger up the Strategy layer like that.
You are describing how mod conflicts work, everything is working fine until it isn't. I'd suggest scanning the Steam discussions for your mods and see if anyone else is having the same issue.
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Arcalane
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Arcalane »

Metal over Flesh was also recently updated for at least partial LW2 support.

That said, many of those surely do conflict - Partial Mission Completion is effectively baked into LW2 by default, for instance. The Lab changes are probably unnecessary at-minimum (since LW2 buffs the Lab room already), ditto the Black Market (since the mechanics got changed there).

You have so many moving parts here that are redundant and surely clashing with core LW2 parts that it would be worth stripping them out.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

in the process of doing so.


Axed a ton of that list, rechecking now. if nothing else, i'll've narrowed down the possibilities of what's still causing it if it happens again.

Which, if nothing else'll narrow things down for you guys to check.

I am still curious if the Pausing bit is supposed to happen after Julian hacks the Avenger in the Cinematic. or if that was just something that randomly happened to me. might be something worth double-checking.
deaconivory
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by deaconivory »

Pendrako wrote:Julian hacks the Avenger in the Cinematic.
I've never seen this. When does it happen?
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

little Cinematic that shows up right before Lost Towers mission does. Lily's down in engineering when something hacks Rover, then you see Julian's little eye thingy on a couple of screens, then everything goes weird, power spiking, lights flickering, Bradford calling to complain WTF is going on, the usual. I'm not sure what causes it to show up, I've seen it once before on Vanilla, but it doesn't seen to show up often. could be the bug is tied to the Cinematic itself.

You'd have to have that mission set to show up for it to play, most likely. also had Beginner VO still on.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

@Deacon: Well, I can say definitively it was something on that list. the two Excavations are still borked, and i had to console command the two "completed" researches to fix things, but popups for training and another Excavation i'd had in progress are working fine now.

I can safely say though, it isn't Ignore Missing Content (which is how i managed to access my Save to find this out, as well as kill the mod index needed for the save), Loot Pinatas, Metal over Flesh, Mission Award Variety, or Wear Armor on the Avenger, As I still have those subbed and activated. Did an INI wipe and Verification each time I cleaned out the mods as well.

if something else goes really buggered, I'll just do a fresh run, will keep you posted if it happens again, as well as if anything else bugs with the current playthrough.

P.S. Actually curious, is there a console command to excavate?
sargentgren321
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by sargentgren321 »

I too am having this issue tried restarting without other mods nothing tried canceling projects and training but it just keeps coming up paused
deaconivory
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by deaconivory »

Pendrako wrote:little Cinematic that shows up right before Lost Towers mission does. Lily's down in engineering when something hacks Rover, then you see Julian's little eye thingy on a couple of screens, then everything goes weird, power spiking, lights flickering, Bradford calling to complain WTF is going on, the usual. I'm not sure what causes it to show up, I've seen it once before on Vanilla, but it doesn't seen to show up often. could be the bug is tied to the Cinematic itself.

You'd have to have that mission set to show up for it to play, most likely. also had Beginner VO still on.
Oh right. I misunderstood.

There is a list of console commands here to give facilities.

http://www.mmo-game.eu/xcom-2-cheat-console/
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

Already seen that, not the prob though. i can do the ciomannd to give the facility, but the facility wouldn't run until the excavation is actually done, and due to said permanent pause affecting it, the exacavation is never gonna be done (as far as i know as yet, my engineers have more important things to do). Just wondering if if there's a specific Console Command to either instantly excavate or at least maybe somehow reset the timer on the things so they'd actually finish, rather than being hundreds of hours overdue to and not finishing.

@Sarge: fully can the other mods. check the list Deacon showed earlier for me and kill anything out of that list you have, then do an ini wipe and a Verification. that'll wipe out any screwy code that might still be buggering it, even with then disabled.
kairoradeus
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by kairoradeus »

I had a similar bug with a bit of a variation? Once the Shen's Last Gift starting cinematic kicked in, any projects I had running continued like normal but once they'd hit the finishing line, they were "paused". My excavation, construction and research, they would -not- finish no matter what I did.

I have a good list of mods but mosts are cosmectics/voice packs and the only mods I have in common with say Pendraco;

Metal over flesh
Black market intel
Moddable DLC weapons (strangely doesnt werk)
Bestiary
Gotcha
Mod everything
No rank up trottling (I love that one)

I currently removed the Avenger event mod, a mod that switched the engineer personnal requirement for a scientist on the AWC, but otherwise tonight I am testing things without these two mods. Metal Over flesh I dony know why it would conflcit that way? Also Black Market Intel save my life has I learn the new LW2 systems XD. One thing to try though, would be disabling Shen's Last gift and see if the bug is triggered by something else. If so we can -atleast- narrowed it down to SLG related stuff like sparks and such.

PS I am experimenting with LW2's stat generation, how they are randomized and such, does Pavonis has any document or such that explain the algorythm and the code? I am so close to fiddling with it like how I used to do in XCOM EW LW, still having some issues tho.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

I think it's Black Market Intel or Bestiary. I canned both and stuff no longer paused. had to console command the negative wounded troopers and reasearch to fix them, but otherwise it works fine (apart from the two borked excavations, which as of yet i'm not sure there's a console command to reset/finish them).

could just do this run with added hardness, no workshop, no lab ;)
Niarro
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Niarro »

Just ran into this myself, and I'm not running many mods. It seems like I have three mods in common with Pendrako and just the one with Kairoradeus, though.

With only the former:
Evac All
Stabilize me!

With both:
Got'cha.
kairoradeus
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by kairoradeus »

Sadly, I seems to have hit new "triggers" and it is starting to ruin my game sessions now :/. I havent yet recieved the cinematics and yet after a mission, all of my timers went down the drain, I wasn't even able to research radio towers and I was only one month in my test campaign... I will be removing the black market intel and bestiary, hope it fixes things but after that? I will have to do the tedious "remove everything and add things one by one" technique... since I know cosmetic mods can't bother anything that would affect timers, that's 75% of my mods being safe atleast XD.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

I think it's Avenger Events. I just noticed three or four other people subbed to it and the LW2 addon for it have reported the same bug. and i canned it in my game, and suddenly everything started working again... more or less
Niarro
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Niarro »

It could very well be Avenger Events. I just disabled that and the LW2 version of it, and everything immediately started up/finished again. (Both building and research)
kairoradeus
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by kairoradeus »

Personnally, I think it might be a combination? Black market intel + avenger event + spark upgrades? It is a chore to test because I noted that a fresh campaign is most probably the only way to make sure it isnt all boinkered up. I also made a verify cache integrity and deleted the config folder. It is sadly quite game breaking for me... :/ I would really like to see what else is there AFTER XD like what the blacksite mission looks like cause I cannot even reach that without this bug preventing any progress whatsoever on the timers... I did see that my excavation was going in the negative, saying "Time remaining -61 hours" in my last testing campaign.
Pendrako
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Re: Research, AWC Healing and GTS training all permanently paused after Operation Last Gift

Post by Pendrako »

no, it's Avenger Events, actually. Reality just confirmed what was probably borking it up. unsub and resub, turns out avenger events was apparently directly tied to the timers for normal stuff, which made things go screwball, it apparently hit people not using LW2 as well.

he's put a fix in place now.

Excavations unborked now. yay!
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