So, any experiences with grenadier officers, anyone?
Search for the nickname "Wizard" in my previous 1.5 campaign
(on eternal hiatus). I should update my sig to point to my current one...
"Wizard" got selected as officer because she happened to have Quick Study and I like rushing out a Trial by Fire officer no matter what class they are. She also had Smoker. Do note I have an unorthodox playstyle - if just 1 guy out of an 8-man squad is staring down 10 active enemies, I consider that 'situation under control'. Command and incendiaries get evaluated differently in 8-man staredowns (which I'm happy to do even with timed missions) than in 5-man Alpha Strike GOps. Ultimately, I value Intervention, Fire Discipline and Lead by Example (on a sniper) more than Command. I 'only' need Command (and incendiaries) when I've fucked up (which admittedly happens often), the OW buff aura is useful a lot more often. But in a 5-man Alpha Strike style, Command might become a necessity to meet the damage output requirement.
So grenadier officers can work, but your playstyle needs to adapt to them. A Sapper with 2 Airdrop specs is unlikely to run out of frags. A support grenadier who brings nothing but smokes is going to have spare actions for Officer skills even without Rapid Deployment. An AWC perk can change the equation for what a grenadier should be doing.
One thing to factor: Tactical Deployment ($250 at GTS) and Infiltrator (at GSgt equivalent) makes a 6-man infiltrate at the same speed as a 5-man. This is how a support grenadier officer can go on missions that would otherwise need a lean 5-man of damage dealers. Granted you'd need to get an officer that much EXP. 8-man GOps can reach there in June.