VIP Extract during Riot in 1.3
Posted: Tue May 16, 2017 8:15 pm
So I just completed a VIP extract/Riot mission on Extremely Light in a Strength 1 region...and it was ridiculously difficult. First, I planned on going in loud and fast since the smaller pods makes this a more viable tactic (running a Ranger, Tech, and two Rookies). I cleaned the place out fairly quickly (by turn 6 I believe), but little did I know that was going to start the reinforcement drops in one turn even without freeing the VIP. After she's out, I get the "riot team" of one soldier and three resistance fighters (one of which was BA enough to be a soldier on her own), but they spawn at the original drop point. So I've got to get those four close to my original team while protecting the VIP and fending off turn after turn of 3 to 5 reinforcements. Meanwhile, I've got an 8-turn wait for evac and when that's done I drop a flare only to need two more turns for Skyranger to get into position! By the end I killed 25 out of 35 enemies with only 2 wounded soldiers, and had a blast doing it, but it seemed much more punishing than a "Very Light 1-Strength" mission should have been. Admittedly I could have shaved off 2 turns from evac by dropping the flare before freeing the VIP, but that's still 8 turns of reinforcements to contend with.
I'm feeling I would have been better served to go in with a much larger team, but that would have killed my infiltration. Does anyone have a particular strategy for handling these missions?
I'm feeling I would have been better served to go in with a much larger team, but that would have killed my infiltration. Does anyone have a particular strategy for handling these missions?