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Officer Leadership Bonus questions

Posted: Wed Mar 08, 2017 2:26 pm
by Goldenmonkey
Leadership:
This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.

How big is that bonus?
Can I see it somewhere?
Does it, in your experience, justify putting a lot of emphasize on it?
Does it go away, if I have one guy switching between teams?
If I have an offcer and a soldier, doing a lot of missions together and I put them in a bigger squad, with another, higher ranked officer, the bonus will not count fo rthis mission, correct?
- I will get it back, when I do the next mission with just the initial 2 members, correct?

Thanks

Re: Officer Leadership Bonus questions

Posted: Wed Mar 08, 2017 6:44 pm
by JulianSkies
Bonuses are a little bit hard to calculate, but I do have the values straight of the config files.
Covertness: 0.0075/mission, cap 0.25
Will: 1/mission, cap 40
Dodge: 1/mission, cap 20
Aim: 0/mission, cap 0
Defense: 0/mission, cap 0
Notice the aim and defense, they're zero but you can configure for a higher value.

The bonus is applied per soldier when the officer is the leading officer, the log of missions under said officer can be seen in the bottom of the officer ability list (it's a button).
Running with another officer doesn't erase the mission history, you just don't get it while serving with a different officer.

It's definitely with it to put emphasis on it, 20 dodge isn't bad and the infiltration time is useful, build your squads around officers is say.

Re: Officer Leadership Bonus questions

Posted: Wed Mar 08, 2017 7:00 pm
by chrisb
The bonuses for will and dodge are in the OfficerPack ini starting at Line 134

Code: Select all

LEADERSHIP_WILL_PER_MISSION=1
LEADERSHIP_WILL_CAP=40
LEADERSHIP_DODGE_PER_MISSION=1
LEADERSHIP_DODGE_CAP=20
LEADERSHIP_AIM_PER_MISSION=0
LEADERSHIP_AIM_CAP=0
LEADERSHIP_DEFENSE_PER_MISSION=0
LEADERSHIP_DEFENSE_CAP=0
The infiltration bonus is at the bottom of the InfiltrationSettings ini

Code: Select all

LEADERSHIP_COVERTNESS_PER_MISSION=0.0075f
LEADERSHIP_COVERTNESS_CAP=0.25f

Re: Officer Leadership Bonus questions

Posted: Thu Mar 09, 2017 9:48 am
by Goldenmonkey
Great, thanks!

Covertness: 0.0075/mission, cap 0.25
Will: 1/mission, cap 40
Dodge: 1/mission, cap 20
Aim: 0/mission, cap 0
Defense: 0/mission, cap 0

So 10 missions under the same officer result in +10 dodge and +10 will and 0.075 covertnes.
That is actually not bad. I think I might even use a 3 man stealth team, and build one into a tank. A max of +20 dodge would be incredible for a tank, even though that will be hard to achive.

Re: Officer Leadership Bonus questions

Posted: Thu Mar 09, 2017 11:54 am
by DerAva
Do all missions count for the bonus, or will it only add up successful missions? Would you be able to cheese it by sending them on hopeless missions just to evac right away and bump up the bonus?

Re: Officer Leadership Bonus questions

Posted: Thu Mar 09, 2017 12:42 pm
by Goldenmonkey
DerAva wrote:Do all missions count for the bonus, or will it only add up successful missions? Would you be able to cheese it by sending them on hopeless missions just to evac right away and bump up the bonus?
Should be easy to test, " the log of missions under said officer can be seen in the bottom of the officer ability list (it's a button)."

Re: Officer Leadership Bonus questions

Posted: Thu Mar 09, 2017 8:08 pm
by trihero
DerAva wrote:Do all missions count for the bonus, or will it only add up successful missions? Would you be able to cheese it by sending them on hopeless missions just to evac right away and bump up the bonus?
Successful missions only, I tested this a few weeks ago with some quick fails/evacs and it doesn't add up.

Re: Officer Leadership Bonus questions

Posted: Thu Mar 09, 2017 10:36 pm
by DerAva
Thanks for the test for clearing that one up :)

Re: Officer Leadership Bonus questions

Posted: Fri Mar 10, 2017 12:07 pm
by AlexTFish
Also in a mission if you mouseover a soldier's name, you get to see all their stats, with current temporary bonuses in green like (+2). That's the total from all effects, but at the start of a mission that's usually only leadership history plus Lead By Example.

You might need the Perfect Information mod for this - not sure.

Re: Officer Leadership Bonus questions

Posted: Sat Feb 02, 2019 4:57 pm
by prokolyo
Why are aim and defense 0? Was it determined through testing that it's OP if >0?

Re: Officer Leadership Bonus questions

Posted: Sat Feb 02, 2019 7:35 pm
by johnnylump
My recollection is that it became way too easy to stack aim and defense from a variety of sources until you were super accurate and invulnerable, so we had to cut somewhere. I'm not entirely sure we ever had both turned on; some options we coded up for future balancing and other modders, but never actually used.

Re: Officer Leadership Bonus questions

Posted: Sun Feb 03, 2019 7:42 pm
by prokolyo
I see. I changed the aim and def to 0.25/mission and 5 max, just to see what happens, and to give a bit more weight to the squad/officer relation I guess... But I don't see the aim and def bonuses showing up - does this have to be enabled from the beginning of the campaign?

Re: Officer Leadership Bonus questions

Posted: Mon Feb 04, 2019 3:59 am
by johnnylump
It's possible but I really don't remember how that's set up and I'd have to spend an hour code-diving to figure it out. Might also only start accumulating from when you turn it on, or only accumulate when you hit a whole number.

Re: Officer Leadership Bonus questions

Posted: Mon Feb 04, 2019 8:07 am
by prokolyo
No worries, it will show ;)

Re: Officer Leadership Bonus questions

Posted: Tue Mar 26, 2019 12:14 am
by prokolyo
So nothing happened in the then current campaign. Since then I started a new campaign, and again I have no changes to aim/defense... This is what I did, I'd appreciate it if anyone could tell me if I did something wrong:

; infiltration bonuses set in infiltration ini
; LEADERSHIP_WILL_PER_MISSION=1
; LEADERSHIP_WILL_CAP=40
; LEADERSHIP_DODGE_PER_MISSION=0.5
; LEADERSHIP_DODGE_CAP=10
; LEADERSHIP_AIM_PER_MISSION=0
; LEADERSHIP_AIM_CAP=0
; LEADERSHIP_DEFENSE_PER_MISSION=0
; LEADERSHIP_DEFENSE_CAP=0

LEADERSHIP_WILL_PER_MISSION=1
LEADERSHIP_WILL_CAP=40
LEADERSHIP_DODGE_PER_MISSION=0.5
LEADERSHIP_DODGE_CAP=10
LEADERSHIP_AIM_PER_MISSION=0.25
LEADERSHIP_AIM_CAP=5
LEADERSHIP_DEFENSE_PER_MISSION=0.25
LEADERSHIP_DEFENSE_CAP=5

@johhnylump Definitely don't feel obliged to do any code searching, I'm just curious if anyone knows anything offhand.